Edited By
Liam Chen

Confusion is brewing within the community of a popular action-adventure game where a sequence break might have led to an unwelcome softlock. Players are grappling with this issue following a recent encounter in the Capra Cauldron, raising questions about game design and usability.
A player reports a potential sequence break by utilizing an enemy to bypass a spike field. After defeating the boss known as the Gear of Erebus, the game's autosave locks the player in a position with no way to backtrack. This situation lacks pathways to activate crucial switches necessary for progress, leaving the player wondering if a total restart is the only option.
Responses from fellow players highlight various sentiments:
Some express frustration, pointing out that without the Phoenix form, navigating challenging biomes becomes nearly impossible.
Observers sharing their experiences on multiple platforms note discrepancies between game versions. "The game is buggy as hell on Switch," mentioned one frustrated player.
Interestingly, one user noted, "The least buggy version is surprisingly the Android one, but the Steam version got a recent update that seems to improve it."
"No matter how many times I fought him, the quest wouldnโt update," another player shared, lamenting about the glitches affecting gameplay.
Game Mechanics: Sequence breaks can lead to unintended softlocks.
Version Discrepancies: Players report various bug levels across platforms.
Call for Clarity: A push for clearer guidance from developers is growing as players face these game-breaking issues.
As many in the community wrestle with potential softlock scenarios and ongoing bugs, the debate on the game's stability continues. With calls for improvements, players hope for smoother gameplay in future updates.