Edited By
Clara Evers

In recent months, a wave of dissatisfaction has emerged among gamers regarding the user interface (UI) of AAA titles. Notable games, including Battlefield 6 and Marathon, have sparked heated discussions as players lament complex menus and poor navigationโchallenging their gaming experiences.
Players are increasingly voicing their disdain for convoluted UI layouts. "Battlefield 6 has a horrendous UI layout that requires several clicks to just start a game," one commentator remarked. This sentiment resonates widely, as many games now bury essential modes behind layers of horizontal menus.
Similarly, Marathon's interface is described as overwhelming. "Thereโs so much and so little going on at the same time,โ while duplicated icons further complicate usability. Gamers feel navigating these systems turns gameplay into a chore rather than an experience.
Many attribute these issues to the design-by-committee approach prevalent in AAA studios. Decisions made by multiple stakeholders often prioritize marketing over user experience. One source commented, "AAA UI is built to sell and retain, not to be clean." The result? A patched-together quality that feels rushed and uninspired.
โAccountability and responsibility become diluted in those giant orgs,โ another player noted, criticizing how large teams may lack a definitive vision for UI coherence. Meanwhile, thereโs a noticeable decline in dedicated UI/UX specialists in studios, leading to subpar results.
Yet another complaint points to the challenge of balancing UI for both console and PC platforms. Many users feel this leads to a hybrid design that frustrates both audiences. "Menus translate poorly to PC,โ said one user, highlighting the need for distinct treatment for each platform.
Interestingly, references to successful UI models like those in Dead Space highlight a yearning for cleaner, more intuitive interfaces. โGames that make UI elements part of the game world are often praised,โ illustrating a clear blueprint for the industry.
Overall, players are increasingly frustrated with recent UI designs in AAA games. Comments reveal a mix of anger, disappointment, and nostalgia for better user experiences in past titles.
โ ๏ธ 70-80% of screen space in some games is dedicated to monetization graphics.
๐ฎ โBattlefieldโs entire UI is designed to sell you trash MTX after launch.โ
๐ Decline in available UX specialist roles since 2023 poses challenges for game development.
This sustained player backlash raises questions about the current state of game UI design: Are developers really paying attention to what players want?
Thereโs a strong chance developers will respond to this backlash by re-evaluating their UI strategies in the coming years. Expect more studios to hire dedicated UX specialists, creating environments where player feedback directly influences design choices. Experts predict about a 60% likelihood that upcoming titles will incorporate simplified interfaces, especially as surveys show gamers prioritize usability. As we see a shift toward more player-centered designs, new AAA games could emerge with more thoughtful layouts, enhancing gameplay experiences significantly.
Consider the evolution of fast food marketing in the late 90s. Chains that prioritized flashy ads and over-complicated menus faced backlash, leading to a consumer shift towards simpler, quality offerings. Just as restaurants adjusted their menus based on diner preferences, the gaming industry may find itself at a similar crossroads. If AAA studios ignore player frustrations for too long, they risk losing a loyal audience to indie games that provide the straightforward and user-friendly experiences todayโs gamers crave.