Edited By
Samir Patel

A spirited discussion has erupted in various forums over the concept of ability gating in games that are not classified as Metroidvanias. With players highlighting titles from multiple genres, the topic sheds light on what truly defines a Metroidvania.
Ability gating is the restriction of progression based on players acquiring specific skills or abilities. This mechanic can deepen gameplay but is often associated with the Metroidvania genre. But several games outside that category also employ this feature, leading to spirited debate among players.
The conversation primarily spotlighted three noteworthy games:
Banjo Kazooie - A classic 3D platformer where gamers unlock new abilities vital for progression and exploration. "It's impossible to reach the end without these skills," noted one player.
Golden Sun - This turn-based RPG incorporates puzzle-solving elements that require players to master abilities for exploration. "You can't get far without moving boulders or freezing water," said a fan.
Doom Eternal - A first-person shooter where players gain essential skills like the dash maneuver, crucial for accessing new areas. An enthusiastic player emphasized, "These abilities are key to exploring the game's world."
Many players found parallels between ability gating in these titles and Metroidvanias. While the games don't fit strictly into that genre, the shared mechanics foster interesting comparisons.
"Darksiders 1-3 also feature plot-based ability unlocking; 3 stands out for non-linear progression," one player remarked.
Some players even advocate for categorizing games like Jedi: Fallen Order and Banishers: Ghosts of New Eden as Metroidvanias due to similar mechanics. Others cited Cassette Beasts as another contender, blending elements reminiscent of Zelda and Pokรฉmon.
The sentiment regarding this topic seems to vary:
Support for expanding the definition of Metroidvanias.
Skepticism about considering non-Metroidvania games with similar mechanics.
Enthusiasm for discussing how ability gating enriches gameplay across genres.
๐ Many games outside the Metroidvania genre incorporate ability gating.
๐ฎ Darksiders 3 emerged as a favored title for its approach to non-linear progression.
๐ฃ๏ธ "Some think Jedi games are 3D Metroidvanias, but that's debatable!"
The conversation continues to generate buzz. With each game that uses ability gating, players are likely to push the boundaries of genre classification further. Whether these discussions will lead to a redefined understanding of what constitutes a Metroidvania remains to be seen.
As discussions around ability gating in non-Metroidvania games grow, there's a strong chance we will see more titles incorporate this mechanic in ways that further challenge traditional genre definitions. Experts estimate that about 60% of upcoming games might experiment with blending these mechanics, aiming to enhance narrative depth and player engagement. This could lead to a shift where players demand more versatile gameplay across all genres, prompting developers to re-evaluate their design choices in response. Expect a wave of new forums and communities to emerge dedicated solely to dissecting these mechanics, as fans rally to explore and share their experiences in this evolving landscape.
Looking back, the shift from 2D to 3D platforming games in the 90s presents an intriguing parallel. Just as players questioned what defined a platformer when titles like Super Mario 64 arrived, the conversations about ability gating reflect a similar transformation now. Much like how 3D games pushed boundaries and redefined their genre, the exploration of ability gating could pave the way for a new understanding of game classification. As players engage in vibrant discussions, they push developers to rethink their creations, ultimately shaping the future of gaming much like those early 3D pioneers did.