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Why the ac franchise needs a linear story structure

Players Demand Change | AC Franchise's Narrative Design Under Fire

By

Diego Ramirez

Apr 29, 2025, 07:29 AM

Edited By

James Lee

Updated

Apr 30, 2025, 06:11 PM

2 minutes of duration

A gamer exploring an Assassin's Creed scene with a structured mission list and flashbacks visible on the screen.
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A growing coalition of players is calling for a shift in the AC franchise's storytelling, reigniting debates about non-linear gameplay. Frustrations are rising on forums, especially among those returning from breaks, as many express confusion over mission structure.

Rising Issues in Gameplay

The pushback against the current open-world approach has intensified. A player returning from a two-week vacation voiced their confusion: "I spent 10 minutes re-reviewing my objective board, trying to figure out what to do next."

Notable Player Insights

  • Confusion Over Side Quests: Many report difficulty distinguishing main quest paths from numerous side activities. One comment observed, "There are a silly number of sidequest circles to go through."

  • Subpar Narrative Quality: Recent games face criticism, with users reflecting that some stories "feel like minor side quests" instead of engaging narratives.

  • Call for Linear Storytelling: Players are advocating for a linear structure similar to the beloved Ezio trilogy. A user highlighted, "A lack of flashbacks makes it hard to connect to the story."

Player Sentiment Shift

The sentiment remains mixed, with notable criticisms regarding the direction of narratives. As one player quipped, "If we downvote him more, we will hide the truth that Unity-Syndicate was boring despite its linearity."

"Having reference points helps remember where you are in the story" - a frustrated gamer shares their struggle.

Concrete Suggestions for Improvement

Players are proposing several practical enhancements:

  • Flexible Quest Log: A personalized quest log could adapt based on player actions.

  • Direct Fast Travel: Introducing direct fast travel to mission starts could make it easier for players returning after a break.

  • Optional Flashbacks: Implementing flashbacks could aid players in recalling story elements and enhancing emotional connections.

Highlights from the Discussions

  • โ–ณ Players emphasize the need for clearer mission distinctions to boost engagement.

  • โ–ฝ A significant number of players desire well-structured narratives that provide a stronger connection to the game.

  • โšก Calls for balancing open-world freedom with structured storytelling have gained momentum.

As discussions continue across forums, the AC franchise faces pressure to address these evolving player demands. Will developers respond to calls for a clearer narrative direction?