A growing coalition of gamers is pushing for more accessible souls-like games that ease the steep challenges of the genre. With 2025 marking a shift in player preferences, discussions highlight significant frustrations with stamina systems and control issues in traditional offerings.
Many players dislike the lack of fluidity in movement and the lengthy animations that hinder gameplay enjoyment. Recent conversations suggest solutions that maintain the core experience while reducing frustration, including:
Star Wars Jedi: Fallen Order and Survivor: Both titles offer customizable difficulties and smoother controls.
Sekiro: This game emphasizes rhythm-based combat, removing stamina limitations for a fresh experience.
Hollow Knight: Although a 2D platformer, it merges fast-paced movement with souls-like elements to enhance accessibility.
"Hollow Knight felt like a happy middle between Souls-y and a more lenient metroid-vania."
Players have also mentioned Code Vein, noted for its forgiving gameplay, and Lies of P, which strays from standard difficulty without compromising core mechanics. Many also consider character action games like Vanquish, Devil May Cry, Bayonetta, and Nier: Automata as appealing alternatives for those seeking easier experiences.
Feedback emphasizes several recurring themes:
Fluid Combat: A common complaint is about clunky controls; one player stated, "Slow movement, locked into lengthy animations" highlighting a need for quality of life improvements.
Customizable Difficulty: Titles with adjustable difficulty are welcomed, with Mortal Shell cited for its animation-cancel options that enhance gameplay.
Emerging Titles: Games like Nine Sols are generating interest for their innovative mechanics and are viewed as potential leaders in the genre evolution.
๐ฅ "Try Code Vein; itโs a souls-like but way more forgiving."
๐ฎ "The Star Wars games look promising!"
โ๏ธ "Other suggestions might be more applicable, like the Star Wars Jedi games."
The gaming community's plea for more accessible options echoes loudly, pushing developers to rethink design elements that could enable all players to enjoy the thrill of souls-like challenges while managing frustration levels. The ongoing quest for balance is likely to inspire the next wave of innovative gaming experiences.