Edited By
David Brown

A host of gamers analyzed Xbox achievement data, revealing surprising trends in how many players start and finish games. Insights from players indicate that many abandon experiences shortly after beginning.
Many factors contribute to players not completing games. A recent analysis examined various titles released since 2014, focusing on initial achievements linked to beating the opening levels. Players are baffled by the behavior of those who stop playing quickly, especially with titles that offer enticing starts.
The data highlighted a persistent drop-off rate among players after achieving the first few milestones:
User Commentary: "If you share an Xbox, multiple people can show 0% on games never played."
Trends: Many commented on the casual nature of gaming today, such as sharing systems or trying games for a brief time before moving on.
Mixed Feelings: "I get confused during intros, and my attention shifts to multiplayer instead," noted one contributor, hinting at the casual gaming habits dominating the platform now.
Players often hop from game to game, with no real commitment.
Some titles had significantly lower completion rates:
The Outer Worlds: Players often left the title before even starting fully. "Whatโs with so many abandoning it before gameplay?" questioned a gamer.
Life Is Strange: True Colors: Despite being part of a popular series, it performed poorly compared to its predecessors.
The analysis identified standout games:
Top 5 for Best Starts:
Dragon Age: The Veilguard
Saints Row: Gat Out of Hell
Alan Wake 2
Assassinโs Creed Rogue
Control
Bottom 5 for Best Starts:
Pentiment
Immortality
Halo Infinite
Yakuza: Like a Dragon
Life Is Strange: True Colors
โ 16% of players abandon titles shortly after starting
โณ While Game Pass encourages trial, it leads to more friction
โ "Nowadays, Iโm fine moving on fast; too many games, not enough time!"
As the gaming community continues to adapt, the fascination surrounding achievement statistics raises questions about commitment, accessibility, and overall player experiences.