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Ad&d: mastering leveling in a timed campaign challenge

AD&D Players Face Timed Campaign Challenges | Controversy Arises Over Leveling Mechanics

By

Sana Abdul-Jabbar

Apr 18, 2025, 12:01 PM

2 minutes of duration

A group of adventurers strategizing around a table, with a clock counting down in the background, showcasing the tension of leveling up in a timed AD&D campaign.
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In a heated discussion, many in the gaming community debate how to manage leveling up under tight time constraints within Advanced Dungeons & Dragons. Players express concerns over compatibility issues between rules from different editions of the game, particularly the differences in leveling mechanics.

The Context of the Debate

The current scenario involves a party facing a two-week adventure deadline, with players starting at an "F" performance level. While 5E modules often incorporate countdown mechanics with minimal downtime, traditional AD&D rules require extensive downtime for character leveling. Gamers wonder how to reconcile these differing systems effectively.

Key Issues Raised by Players

  1. Downtime Mechanics: A player emphasizes, "If you need to train to level up, why is experience necessary?" Many agree that leveling should not hinge strictly on downtime but rather incorporate role-play elements.

  2. Inter-edition Compatibility: Some argue the real conflict arises from using 5E time-sensitive scenarios with AD&D leveling requirements. One comment expresses, "You're trying to run adventures written for 5E while using AD&D rules. They're not compatible."

  3. Training and Realism: Another player notes that while training is essential, it should not be a mechanical limitation in a fast-paced campaign. They argue that progression should reflect adventure challenges and not merely time spent training.

"Running time limit in AD&D is a tricky business," one player remarked, highlighting the dilemma.

Sentiment Analysis

Comments indicate a mix of frustration and creativity, suggesting that players are eager to adapt rather than abandon their methodologies. Several believe with the right house rules, leveling can still be exciting and reflective of a character's growth.

Highlights from the Discussion:

  • ๐Ÿš€ Training & Role-play: Players support training as an RP element rather than a rigid rule.

  • โณ Timely Progress: Many assert that the adventure experience should dictate level advancement, not just elapsed time.

  • ๐Ÿ“Š Compatibility Issues: Disparate rules from different editions create confusion and conflicts in gameplay.

The debate continues as players seek solutions that blend gameplay mechanics effectively while retaining the spirit of their adventures. Can a balance be struck between the need for progression and the thrill of time-limited quests? Only time will tell as players explore various house rules and adaptations to keep their games engaging.