A wave of gamers is engaging in vibrant discussions about the resurrected Tempered Seregios in Monster Hunter. As summer gaming events approach, sentiments vary widely, particularly on the monster's hitbox size and gameplay difficulty.
Forums are buzzing with complaints about the hitbox of Tempered Seregios. One player remarked, "That hitbox is deceptively huge, flashbacks to AT rey daus downward lightning." Others echoed this frustration, with one stating, "I fainted twice against Tempered Seregios; he wouldnโt let me put my weapon away for a second."
The return to classic difficulty has gamers split. Some view the challenge as a welcome return. One fan quipped, "The rage was 5/10 but the story was peak 10/10, bro had me immersed." Yet others express dissatisfaction, noting, "The difficulty balancing of this game is freaking terrible. Regular versions are balanced as expected, but 8 tempereds are a whole spectrum of challenge."* Questions about balancing difficulty continue to rise.
Experiences among players are varied. Some veterans appreciate the throwback to tough battles, while others worry about the difficulty spike. One user commented, "Curiously, if your hr is high enough, pretty much only temp monsters spawn." This shift affects opportunities for gathering materials.
Additionally, comparisons between other monsters emerge:
"Temp Lagi is more manageable since he is way slower and more telegraphed."
Another response shared, "I think Nergi was way more unreactable though."
"Long ass rage" - A quote capturing the overall intensity of these encounters.
โ๏ธ Players voice frustrations over the hitbox size of Tempered Seregios.
๐ The community is divided; some hail the challenge, while others demand adjustments.
๐ The need for customized difficulty settings becomes clear, particularly regarding monster spawns.
As the conversation around Tempered Seregios grows more passionate, anticipation builds over whether developers will address concerns about hitboxes and gameplay difficulty. With the summer gaming season just around the corner, how might these discussions shape future updates?