Edited By
Maya Robinson

A growing conversation has emerged among gamers regarding a peculiar pattern with Annapurna Interactiveโs platinum trophies. Many have noticed that all platinums across their titles, including favorites like 12 Minutes and Outer Wilds, are simply labeled "All Done."
Players are baffled by the lack of uniqueness in these achievements, especially considering Annapurna typically collaborates with indie developers known for high-quality games. As trophies often reflect the developerโs individual creative flair, a uniform name raises eyebrows. One commenter stated, "That's quite interesting," reflecting a mix of intrigue and concern.
Users have proposed several theories about this oddity. Here are the three most prevalent views shared on forums:
Indie Focus: It seems many indie developers prioritize PC releases, where platinums are absent. When porting to consoles, Annapurna may have added "All Done" as a quick fix to meet PlayStation standards.
Copy-Paste Trend: Some speculate this started as a simple copy-paste for efficiency during production. It might have caught on as an endearing motif, making it a consistent Easter egg across releases.
Mixed Reactions: Not every game follows this trend. One participant humorously pointed out the contrasting simplicity in titles like Elden Ring, where the platinum trophy just shares the game's name.
Interestingly, the overall sentiment ranges between curiosity and disappointment. While some applaud the consistency, others miss unique trophy names that reflect the essence of each game. Commenters note, "unique platinums names are cool" and display a clear desire for more creative distinctions in achievements.
"I had to look, and What Remains of Edith Finch has that too, nice touch," remarked a user, emphasizing how this could vary across titlesโjust not here.
๐ฎ Many Annapurna titles feature platinum trophies labeled "All Done."
๐ค Some speculate this is due to the indie developers' focus on PC first, limiting creative names.
๐ค Active discussions show mixed feelings about trophy naming conventions, with a desire for uniqueness from many players.
This topic is ongoing, with gamers eagerly sharing insights and theories on various forums. As the gaming industry evolves, will Annapurna respond to this feedback? Only time will tell.
Thereโs a strong chance that Annapurna Interactive will reconsider its approach to platinum trophies in response to player feedback. With a growing community focused on trophy culture, it's likely that the company will experiment with more unique names in upcoming titles, possibly aiming for around a 75% likelihood of making a shift. As indie developers become more aware of the value of unique achievements, future releases could reflect this evolution, turning what used to be viewed as a mere oversight into a hallmark of their brand identity.
In a way, the situation mirrors the shift seen in the music industry during the advent of digital downloads. Much like how record labels initially struggled to adapt to the loss of physical album formats by recycling old artists, Annapurna's consistency with trophy names appears double-edged. While some welcomed the simplicity, others remembered the vibrant album art that told stories through each record. Both scenarios show that sticking to a formula can result in missed opportunities for creativity, urging brands to innovate or risk becoming stale.