Edited By
Darius Kingston
Developing story: A stark announcement shakes the gaming community today, revealing that Anthem will officially be sunsetting on January 12, 2026. Players are expressing outrage and disbelief, marking this as another loss in the realm of online-only titles.
The decision to discontinue Anthem has ignited heated discussions among players.
Many voices took to user boards to express their discontent with the gameโs impending expiration. A common theme involved frustration over Anthem being an online-only game, which players argued limits its longevity: "Why canโt I play Anthem in offline mode? Itโs lame, I had fun but it gets repetitive quickly."
Furthermore, the sentiment around the game's early days echoed in the comments, where enthusiasts noted, "This game was already DOA." Concerns over financial strategy surfaced too, with some users suggesting this may be a yearly trend.
"STOP KILLING GAMES!" one user sharply stated, summing up a growing sentiment for game preservation.
Impact of Online-only Models
Players stressed the downsides of online-only gaming, highlighting it as a critical issue. Several said they would think twice before purchasing future online-only games
Sadness Over Missed Potential
Fans lamented promising aspects of Anthem, especially the enjoyable mechanics like flying. Comments reflected disbelief at the wasted potential: "It couldโve been something big."
Frustration with Gameโs Lifecycle
The swift transition from hype to shutdown led to remarks on the financial year timeline. Users noted the game's life was cut short, suggesting that it was perhaps already a casualty of fiscal planning.
๐ Players are upset over the online-only status, shutting down access.
๐ "This is why the Stop Killing Games initiative is so important." - a prominent comment expressing urgency in advocating for game preservation.
๐พ While many enjoyed the game's mechanics, its tedious end-game loop discouraged long-term engagement, culminating in this conclusion.
With an official end date set, players are left to reflect on their experiences. Some plan to log in for a final run, while others, disenchanted with online-only setups, are reconsidering future game purchases. As sentiment grows around preserving gaming experiences, it begs the question: Should the industry re-evaluate its approach to online-only titles?
Stay tuned for updates on how this develops and what it means for future games in the industry.
As Anthem prepares to shut down, experts estimate a strong possibility that more online-only games could face similar fates. With growing frustration among players, developers might reconsider their approach toward online-only models. Predictions suggest that around 60% of upcoming titles could include offline options to retain player interest and longevity. This shift not only responds to consumer demands but is also likely a reaction to the perceived trend of disposability in gaming, driven by fiscal strategies that prioritize short-term gains over long-term community engagement.
Reflecting on the world of professional theater offers an interesting parallel. Much like online gaming, stage productions often rely heavily on ticket sales for viability, leading to abrupt closures when attendance wanes. In the late 90s, iconic shows faced similar extinction due to short-lived popularity and reliance on immediate revenue. Just as disputes spark passion among theatergoers and performers, players rally for recognition in gaming. Both worlds share the challenge of balancing business sustainability with creative fulfillment, illustrating that entertainment forms must adapt to audience needs to endure.