Edited By
Marco Silva

A noticeable frustration among gamers is growing as many question why so few Arc parts are being reverse engineered. Currently, only queen and matriarch parts serve a purpose in crafting, while others lie dormant, raising eyebrows about potential advancements in gameplay technology.
Many in the community are calling for the development of more weaponry options. The technology for creating auto-targeting grenades already exists, yet users wonder why integrating this tech into a launcher isnโt considered viable. Brands such as Hornets and Bastion seem neglected in the crafting process despite their potential contributions.
"Imagine if we could get a reverse-engineered version from the weapon that the Hornets use," one commenter urged, highlighting the common desire for more in-game crafting diversity.
Demand for Varied Crafting Options: Players seek more weapons and tools, especially those which could enhance gameplay with tracking capabilities.
Debate on Functionality: Some feel that currently available rocket launchers, like the Hullcracker, don't meet the expectations for what a traditional launcher should doโleading to dissatisfaction.
Crafting Limitations: Users express frustration about the lack of crafting options that tap into existing game tech, such as the leaper, big ball, and tick parts.
"Just give me a rocket launcher that targets and tracks Arc!" a passionate player demanded.
Despite these frustrations, some positivity can still be gleaned from community discussions, indicating excitement for future updates and improvements.
๐ฎ Players want more crafting diversity, particularly advanced weaponry.
๐ The Hullcracker's function is in dispute; itโs not perceived as a true rocket launcher.
๐ฌ "We can make auto-targeting grenades but not a launcher?" โ A common sentiment reflecting user disappointment.
The outcry for enhanced crafting solutions reflects a larger context of gamer engagement within the evolving environment of game mechanics. As feedback continues, players are hopeful for increased functionality and innovative weapon crafting methods.
Thereโs a strong possibility that the gaming developers will eventually respond to the rising demand for more diverse Arc parts. Given the technological potential, integrating auto-targeting features into future weaponry is likely. Experts estimate around a 70% chance for enhancements in crafting options, especially after ongoing community discussions highlight player frustrations. Developers might prioritize creating a more balanced gameplay experience while expanding the weapon customizations available. If they capitalize on user feedback, we may see a wider array of tools to enrich player strategies.
The situation mirrors the rise of mobile gaming in the early 2010s, where initial game designs often fell short of user expectations. Just as early app developers faced backlash for limited options, they eventually adapted their models. The swift evolution in mobile titles showcased how community feedback could reshape gameplay dramatically. Similarly, todayโs gaming realm must embrace these dialogues to foster innovation, much like the mobile landscape did when it embraced user demands for richer content.