Edited By
Liam Chen

A growing community of gamers is rallying around finding blueprints as the true endgame in ARC Raiders. As many finish upgrading their workbenches, the focus shifts to whatโs worth crafting, with some users expressing a desire for more meaningful endgame content.
Players have vocally shared their experiences with the game since day one. Many, like one dedicated gamer, are reaching milestones such as upgrading their workbenches but are questioning the overall purpose of endgame activities. The sentiment is clear: hunting down blueprints is now a dominant goal.
"I vowed not resetting again without 100 percenting on blueprints," one player stated, underscoring a commitment to complete their collection before moving on.
Interestingly, not everyone shares the same perspective. A commenter pointed out, "Isn't endgame just getting ready for reset and just having fun doing whatever?" This raises a key point: does the fun really lie in grinding for blueprints, or is it in the cyclical nature of play, especially with reset periods?
The conversation displays a range of opinions on what constitutes the endgame in ARC Raiders. Three notable themes emerged from player discussions:
Crafting Relevance: Users highlighted that, even with all blueprints, there are only a handful they regularly use, such as mk3 augments and specific weapon attachments. "Thereโs really less than 10 I ever even craft," commented a player, indicating a preference for particular blueprints over others.
Resetting Rituals: Many gamers enjoy the resets, connecting them to gameplay excitement. One user remarked on the thrill found in the post-reset phase, where rare items flood the market. "Everyone has everything and people just drop rare shit on the floor," they noted, suggesting resets spark considerable joy and engagement.
Endgame Uncertainty: A few contributors outright declared there is no real endgame. One player plans to engage only with events or new content post-expedition, stating, "I will be only playing on events, new content or after wipe." The suggestion is that the quest for blueprints might ultimately feel unfulfilling without new objectives.
๐ "41 more BPs to find" highlights a player's focused approach towards completion.
๐ฌ Users express varied opinions on crafting relevancy and endgame significance.
๐ Reset cycles are viewed as thrilling by some, while others want fresh challenges.
As the sport continues to evolve, it raises the question: is a more defined endgame necessary for player satisfaction in ARC Raiders, or is the constant push for resets enough to keep them invested? Only time will tell as the community navigates these exciting challenges.
Players can expect continued discussions about endgame activities in ARC Raiders, with a solid likelihood of developers addressing these concerns. Given the community's strong focus on blueprints, thereโs a roughly 70% chance that future updates will introduce new crafting options or rework existing ones for better engagement. Developers may also enhance the resetting experience, potentially increasing excitement among players who enjoy market fluctuations. Overall, as the game evolves, maintaining a balance between nostalgia and fresh content will be critical to keeping the community involved.
In the early days of massively multiplayer online games, players often recalled the struggle for resources akin to town rubbles after a festival. Just like those veteran gamers gathered around campfires swapping stories of their hunts, today's players find themselves sharing experiences about blueprint hunting within their vibrant community. The cyclical nature of excitement in gaming mirrors those community celebrationsโwhere players enjoy the thrill of resets and the anticipation of new treasures, ultimately seeking engaging stories to tell in their gaming journey.