Edited By
Isabella Martinez

The gaming community is buzzing with anticipation as new details on the Arche tuning expansion emerge. While official sources confirmed aspects of the update, mixed reactions abound about the limitations on tuning points and gameplay improvements.
In a recent Q&A session, developers revealed that the maximum number of Arche Tuning points will remain capped at 40, leaving many players questioning future gameplay dynamics. One commenter noted, "If I counted right, we're getting 10 more points." However, the lack of significant point increases sparked doubts among participants.
Interestingly, players voiced their frustrations over potential limitations. One individual took to the forums expressing their discontent: "Am I wrong? It takes about 100 runs to get one descendant to level 40 Arche tuning!" This frustration highlights a critical sentiment regarding time investment versus rewards in gameplay.
The reactions are a blend of skepticism and cautious optimism:
Skepticism: Many players are concerned about the developers reversing previous promises about balance. A user commented, "They've gone back on so many things itโs standard/expected at this point unfortunately."
Request for More: Comments indicate a strong desire for increased tuning points rather than stagnation. One user stated, "Hopefully we get more points; otherwise expanding it would be pointless."
Confusion Surrounding Nodes: Thereโs speculation about the new socket nodes with discussions revolving around their functionality. As one player observed, "It seems to be some kind of equipable." This has raised questions about whether it truly enhances gameplay or complicates it further.
๐บ Developers aim to maintain the Arche Tuning cap at 40.
๐ฝ Player dissatisfaction grows over repetitive gameplay structures.
๐น Discussions highlight the potential for refined mechanics with new socket nodes.
As the update unfolds on May 1, 2025, many are left wondering if these adjustments will genuinely enhance their gaming experience or simply lead to more grind. Curiously, can the developers address these concerns adequately?