
A growing group of players is voicing frustration over the low drop rates of artifice armor in competitive play. Despite winning matches, reports show minimal rewards, leading to debates about fairness and limited earning mechanics in the game.
Chat around this issue is heating up on user boards. Many players are confused about the mechanics behind drops. One comment notes, "They are not limited to a certain number per week, just rare and usually bad stat rolls unfortunately." Players share experiences about getting just one drop after winning several matches. Another comment explains, "You get the one guaranteed and then it's maybe ~15% chance on wins after that."
Low Drop Rates: Players consistently find these armor drops hard to come by. One said, "I snagged just one drop yesterday." Another commented on overall drop rates: "Iโve gotten 57 and 59 artifice drops lol."
Bad Stats: Many express dissatisfaction with the quality of drops, noting that stats often hover around the low 60s, making them undesirable.
Limited Value: Feedback suggests that the armor offers little worth compared to the effort. A player's perspective shared, "Not worth specifically farming for in comp. Drop rate is low and the stat rolls are usually not worth keeping."
"Getting a good drop feels like winning the lottery, but usually, you're left with junk," summarized one frustrated gamer.
A clear majority of players see the current drop mechanics negatively. There is a strong feeling that competitive gaming should offer better rewards for effort.
๐ "Rare and usually bad stat rolls."
โ๏ธ Players earn one guaranteed drop weekly, with about a 15% chance of additional drops after wins.
๐ Some items land in the low 60s, diminishing their appeal.
As frustrations rise, players are left pondering if developers will respond to calls for better rewards in competitive play. Will game makers step up to improve the situation? For ongoing discussions and insights, check out platforms like GameSpot or IGN to stay updated on community feedback.