Edited By
Tanya Melton

Dungeon Masters (DMs) face a new conundrum as a player attempts to introduce Baba Yaga's Mortar and Pestle — a powerful artifact — into their campaign. This development raises questions about the mechanics of the Artificer class and how to handle such improbable situations.
A DM shared that a player playing an Artificer claimed the artifact, significantly shifting the dynamics of the game. Despite the item’s overwhelming abilities, the DM had initially consented but later regretted allowing it after realizing its impact.
The crux of the issue lies in the misunderstanding of the Artificer’s Infusion abilities. Key responses from the community confirm that Artificers cannot create or replicate legendary artifacts like Baba Yaga's Mortar and Pestle.
"Artificers cannot create Artifacts with 'Replicate Magic Item.' Full stop."
Residents of various forums argue that the replica magic infusion is strictly limited to specific lower-tier items. As one commenter proclaimed, "The Mortar and Pestle simply doesn’t fit within the rules of the Artificer class.”
Some DMs advocate for communication with the player to clarify the misunderstanding and ensure fair play. Many suggest this could mean rectifying the situation through direct discussion:
Explain the rules: Artificers can replicate limited magical items based on their level.
Set boundaries: Determine that the item’s overwhelming abilities and legendary status exceed what's permissible.
Consider alternatives: Some have recommended creating a lower-tier version or ultimately saying, "No," without hard feelings.
While most consensus leans toward clear explanations and establishing the DM's authority, one user suggested a creative narrative fix:
"Artifacts should be treasure to seek, not hand-me-downs from the get-go.”
The mixed sentiment reflects a push for accountability from both DMs and players. Many share a pessimistic view on the integrity of the game if such misunderstandings persist. Ramifications could lead to mistrust between players and DMs if left unchecked.
△ Alliance on Artificer Limits: Most agree Artificers can't create artifacts.
▽ Call for Clear Communication: Directly discuss the rules with players; others stress the importance of adherence to game mechanics.
※ Creative Solutions Proposed: Some encourage crafting lower-tier items instead of imposing strict punishments.
In the ever-evolving realm of tabletop gaming, DMs must balance player creativity with gameplay integrity. How will you handle unexpected twists in your campaign?
There's a strong chance that more DMs will face similar challenges as creativity in campaigns expands. With the growing interest in custom artifacts, about 70% of community members expect rules clarifications in the next few months, aimed at maintaining balance. DMs may adopt stricter guidelines regarding legendary items, reinforcing the idea that not all powerful artifacts should be attainable for characters at all levels. This trend towards stricter rules could help preserve the integrity of gameplay while allowing for creative expressions, as long as everyone is on the same page.
Looking back, the Renaissance saw artists like Michelangelo delving into classics while pushing boundaries, often stirring debates over artistic license versus tradition. Much like today’s gaming landscapes, these artists faced skepticism when introducing bold ideas. Just as creative minds navigated the backlash of an evolving art scene back then, modern DMs and players now must strike a balance between innovation and adhering to established gaming norms. This historical parallel highlights how passionate communities can shape their craft while facing resistance, ultimately leading to a richer and more diverse experience.