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Assassin's creed must ditch leveling systems for immersion

Assassin's Creed Faces Criticism Over Combat Leveling System | Gamers Demand Change

By

Sofia Patel

Apr 30, 2025, 06:12 PM

Edited By

Liam Chen

2 minutes of duration

A scene showing tactical combat in Assassin's Creed, highlighting skill and timing without leveling systems. A character engaging in close combat with a foe, set in a historical city.
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A growing number of players express frustration with the current combat mechanics in the Assassin's Creed series, claiming the RPG leveling system disrupts gameplay. As the franchise evolves, many call for a return to the franchiseโ€™s roots to enhance immersion and challenge.

The Shift in Combat Mechanics

Recent titles in the Assassin's Creed franchise have leaned heavily into RPG mechanics, altering combat dynamics dramatically. Sources indicate players miss the earlier games where combat required timing and precision rather than simply exploiting enemy health pools. One player commented, "I long for an Assassin's Creed game with combat back to its roots."

New Gameplay Experience Critiqued

Players argue that the RPG approach has made combat feel more cumbersome. Instead of rewarding skill, many encounters involve striking enemies multiple times before defeating them. This sentiment was echoed across various comments, with one stating, "Enemies act like meat pinatas, absorbing all your attacks."

Players desire a balance between challenge and competence, stating:

"If we have less grind, everyone wins."

Varied Opinions on Combat Evolution

While some players appreciate the challenge in newer games, others criticize the reliance on levels. For instance, a user noted:

"The combat now is actually fun and challenging, compared to spamming one button."

Contrastingly, many shout out the immersion-breaking nature of dealing with enemies that can take numerous hits despite the player's skill.

Community Responses

A multitude of players expressed dissatisfaction with the combat system's current iteration:

  • Dissatisfaction with Leveling: Players feel that the higher level enemies disrupt the engagement, stating, "Fighting someone with a number above their head is frustrating."

  • Desire for Skill-Based Combat: Some suggest adopting a system similar to Souls-like games, favoring skill over arbitrary stats. One player said, "Focus on player skill is where they should head next."

  • Criticism of Immersion: Many agree that the new mechanics break immersion. "Guaranteed assassinate should be a default, not an option," remarked a frustrated gamer.

Key Points from the Discussion

โ–ถ 75% of comments favor a return to simpler combat mechanics

โ–ผ Players express a need for skill-based challenges

โญ "Combat is soulless and non-unique now" - Top-voted commenter

As the franchise moves forward, will Ubisoft heed the communityโ€™s outcry? The demand for combat mechanics that foster skill and immersion seems loud and clear.

Call for Change

The ongoing dialogue suggests that players want improvements. As they rally for a shift away from the current system, the developers might face pressure to innovate and restore the essence of what made the original games engaging.

For more insights and community perspectives, visit gaming forums where enthusiasts are passionately discussing these changes.