Edited By
Emma Collins

A growing sentiment among fans suggests that Assassin's Creed Shadows would have thrived as a linear game filled with sandbox missions, rather than its sprawling open world. Players express frustration over repetitive mission designs and question the game's direction amid recent controversy about its quality.
Many fans believed the development team could have experimented with fresh concepts. Instead of the current vast, largely vacant forest landscapeโcharacterized as fillerโplayers envisioned vibrant, thematic maps. Ideas floated around included
A castle fortress
An urban city area
A rural town
Diverse natural environments
Gamers argue that each of these could host unique targets, requiring deep stealth mechanics. One player reflected, "Each stage should have a primary target, utilizing expanded stealth elements." Features reminiscent of classic stealth games like Tenchu could enhance the experience further.
Comments reveal a mix of sentiments. A significant number praised aspects of the open world but also criticized mission structures:
Skimpy missions: Many noted they often feel like repetitive tasks with little narrative engagement. One player mentioned, "Missions feel like segments of a few actionsโฆlittle special about them."
Missed storytelling potential: Others stressed the importance of a gripping narrative, saying, "You can't have a narrative-driven linear game without good storytelling."
Returning to basics: Gamers advocate for significant changes, calling for a resurgence of handcrafted levels instead of the recent formula.
"This game feels like it wanted to be linear, but ended up in a pointless open world," said one frustrated player.
While some maintain that the open world can be beneficial, many wish for a more focused mission design. Interestingly, a player added, "The design has suffered since Syndicate; every mission feels too similar."
๐ก Players desire themed maps with vibrant environments over a generic open world.
๐ A substantial number find current mission designs repetitive and bland.
๐ There's a push for improved storytelling and player-generated content, similar to earlier titles.
The ongoing conversation reflects gamers' expectations and desires for the Assassinโs Creed franchise. As the development focuses shift, will the voices of the faithful fans influence future titles?