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Why assassin's creed shadows should have been linear

Opinion | Assassin's Creed Shadows: Missed Chance for a Linear Experience

By

Liam Johnson

Apr 18, 2025, 10:44 PM

Edited By

Emma Collins

2 minutes of duration

Concept art showcasing a stealth character in a unique historical setting from Assassin's Creed Shadows, emphasizing linear gameplay and sandbox missions
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A growing sentiment among fans suggests that Assassin's Creed Shadows would have thrived as a linear game filled with sandbox missions, rather than its sprawling open world. Players express frustration over repetitive mission designs and question the game's direction amid recent controversy about its quality.

A Unique Opportunity

Many fans believed the development team could have experimented with fresh concepts. Instead of the current vast, largely vacant forest landscapeโ€”characterized as fillerโ€”players envisioned vibrant, thematic maps. Ideas floated around included

  • A castle fortress

  • An urban city area

  • A rural town

  • Diverse natural environments

Gamers argue that each of these could host unique targets, requiring deep stealth mechanics. One player reflected, "Each stage should have a primary target, utilizing expanded stealth elements." Features reminiscent of classic stealth games like Tenchu could enhance the experience further.

Questions Raised About Current Efforts

Comments reveal a mix of sentiments. A significant number praised aspects of the open world but also criticized mission structures:

  • Skimpy missions: Many noted they often feel like repetitive tasks with little narrative engagement. One player mentioned, "Missions feel like segments of a few actionsโ€ฆlittle special about them."

  • Missed storytelling potential: Others stressed the importance of a gripping narrative, saying, "You can't have a narrative-driven linear game without good storytelling."

  • Returning to basics: Gamers advocate for significant changes, calling for a resurgence of handcrafted levels instead of the recent formula.

"This game feels like it wanted to be linear, but ended up in a pointless open world," said one frustrated player.

Mixed Reactions

While some maintain that the open world can be beneficial, many wish for a more focused mission design. Interestingly, a player added, "The design has suffered since Syndicate; every mission feels too similar."

Key Takeaways

  • ๐Ÿ’ก Players desire themed maps with vibrant environments over a generic open world.

  • ๐Ÿ“‰ A substantial number find current mission designs repetitive and bland.

  • ๐Ÿ”„ There's a push for improved storytelling and player-generated content, similar to earlier titles.

The ongoing conversation reflects gamers' expectations and desires for the Assassinโ€™s Creed franchise. As the development focuses shift, will the voices of the faithful fans influence future titles?