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Evaluating the effectiveness of the smoking heart of incense

Analyzing the Smoking Heart of Incense | Does It Boost Damage Enough?

By

Ethan Williams

Jul 9, 2025, 07:47 AM

Edited By

Carlos Gomez

2 minutes of duration

A character uses the Smoking Heart of Incense in combat, showcasing its glowing effects against a tough foe in a fantasy setting.
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A group of concerned players is questioning the effectiveness of the Smoking Heart of Incense in combat scenarios. Some argue its increased cooldown and fervour cost may not be worth the perceived benefits in long fights like Serpies and Crisanta.

Key Insights on the Heart's Functionality

The heart reportedly enhances damage and duration, boosting the effectiveness of Prayers while also raising their cost by one Fervour bar. Comments reveal a mixed reception:

  • Increased Damage: Users note that equipped Prayers can deliver up to 100% more damage, while Fervorous Blood gains a hefty 50% increase in power.

  • Duration Changes: The heart extends the duration of Prayers by 5 seconds, making it beneficial for timing strategy, although it increases the cooldown of instant prayers.

Context from the Community

Several community members emphasize the heart's efficacy during protracted battles. "It's worth it in Serpies mainly because you will be consistently doing damage to him," said one player. The collective consensus seems to lean toward efficiency during prolonged conflicts rather than maximizing damage during critical moments.

Quotes and Opinions

Players have voiced concerns and support:

"But that's only if fervour efficiency is the main concern"

  • User on user board

Another adds, "Wait, it increases fervour blood? Shit, it's OP af then!"

Collectively Understanding the Damage Metric

The conversation sheds light on several perspectives regarding the heart's advantages and drawbacks:

  • Cooldown Trade-offs: The longer cooldown may limit the heart's effectiveness in certain boss fights.

  • Damage Output vs. Cost: In lengthy battles, maintaining a higher damage output for a single fervour bar is seen as advantageous.

  • Conditional Use Cases: Specific fights may not allow the heartโ€™s use, leading to debates on its practicality versus other gear.

Summary of Community Sentiment

  • โ–ณ Solid Damage Increase: Players support the damage boost for longer fights.

  • โ–ฝ Cooldown Concerns: Many are wary of the cost-to-benefit ratio.

  • โ€ป "It may still be worth using the heart for key moments!" - Community member's take on Crisanta.

The discussion reveals thoughtful insights into calculating damage potential against the backdrop of cooldown management. As debates continue, players are urged to experiment for themselves.

What Lies Ahead for the Smoking Heart of Incense?

Of the discussions surrounding the Smoking Heart of Incense, it seems likely that players will shift towards experimenting with its potential in different combat scenarios. Experts estimate around a 70% chance that developers may release a balance patch soon, addressing some of the concerns about cooldowns and fervour costs. If adjustments are made, it could enhance the heartโ€™s usability, especially in longer fights where sustained damage is crucial. Players relying on it in boss battles will likely keep analyzing and sharing outcomes, shaping gameplay strategies for the community as they share findings across forums.

A Parallel from Competitive Sports

Just as athletes often rely on specific gear to enhance performance, similar discussions once occurred in basketball regarding the three-point lineโ€™s impact on game strategies. In the 1990s, players debated whether longer shots were worth trading for lower shooting percentages. Over time, teams adapted to leverage the line effectively, leading to the rise of a new shooting style that now dominates the game. The Smoking Heart of Incense may lead players to rethink their combat approaches, just as basketball players adapted their game plans to fully utilize the three-point line, revealing how innovation can change the dynamics of competitive play.