Edited By
Emily Johnson
A recent message at the Crafting Bench has got gamers talking. The new auto deconstruct skill mods feature automatically removes lower-value mods from inventory, but it raises questions about how it operates. As players navigate this functionality, conflicting interpretations emerge.
In essence, this setting allows players to streamline their mod inventory. The mechanic deconstructs any mod with a lower value than a higher one already saved in their inventory. Many are trying to clarify its implications, especially regarding maximum-value mods.
Players are finding that:
If a mod is marked as a favorite, it wonโt be deconstructed.
Mods for specific skill slots remain separate.
Gamers can manually toggle this setting in their inventories.
Feedback has been lively:
โIt will decon any mod that is less value than the same type of mod.โ
Many are optimistic about the update, highlighting its potential to declutter mod inventories, with one player noting:
โThereโs no reason to have more than one max of a mod per skill slot.โ
Conversely, some express a desire for this feature to apply to mods found in the game world, not just crafted ones.
Efficiency: Clean up your mod space effortlessly with the new feature.
Limitations: Preference for favorite mods may complicate decisions.
Clarity Request: Users are looking for precise confirmation on how max-value mods are treated moving forward.
Could this feature simplify inventory management or complicate it with excessive options? The gaming community awaits more feedback on the auto deconstruct feature as players adapt to this new mechanic and share their experiences.
As April draws to a close, players hope for further clarity on how this affecting gameplay dynamics and inventory strategies.