Edited By
Sofia Wang
An extensive outage at Amazon Web Services (AWS) knocked major gaming platforms offline, impacting services like Fortnite and the Epic Games Store. While popular titles faced disruptions, games using Epic's online services including Elden Ring, Among Us, and Payday 2 suffered significant issues.
The outage occurred on October 20, 2025, leaving many gamers frustrated as systems went down. Steam seemed to escape this hit, yet other platforms were heavily affected. The reaction from the community has been overwhelmingly critical of AWS, with some people questioning the reliability of a single service dominating the market.
One user expressed frustration:
"I donโt understand how everyone is cool with Amazon repeatedly proving itself to be a single point of failure for the whole internet."
This sentiment echoes across forums, where concerns about dependence on single cloud services are prevalent.
Various themes emerged from discussions in user boards:
Dependence on AWS: Comments highlight the risks companies face when relying on a single provider. Users argue that multi-cloud strategies could mitigate such disruptions but cite cost and complexity as barriers.
Game Accessibility: Some gamers lament the loss of access to titles that should have offline capabilities. This brings renewed conversations about the viability of always-online DRM in single-player games.
Frustration with Cloud Services: Complaints surrounding AWS's reliability have led to discussions about diversifying cloud solutions. One frustrated gamer noted,
"Maybe some people will realize that โTHE CLOUDโ is not actually magic and not fail-proof."
โณ Major titles impacted include Elden Ring, Among Us, and Payday 2.
โฝ Many gamers call for diversified cloud solutions to prevent future outages.
โป "Itโs just too much work and money for most companies to build their own infrastructure." - A common user perspective.
As Roblox and Wordle recover from the fallout, the incident sheds light on the vulnerabilities of relying on centralized cloud providers. With the gaming industry heavily dependent on platforms like AWS, this outage raises questions about future stability and service improvements. As users await a full resolution, the industry may be pushed towards more resilient solutions to avoid similar issues down the line.
With the recent AWS outage, there's a strong chance that gaming companies will reevaluate their cloud strategies. Experts estimate that about 65% of firms currently relying on AWS may consider adopting a multi-cloud approach over the next year. This shift could be driven by the desire to mitigate risks and enhance service reliability. As frustrations build among the gaming community, developers may feel pressured to explore alternate solutions. The growing concern around centralized services indicates that some companies might invest in building their own infrastructure, despite the challenges around cost. However, the probability remains that many will stick with familiar providers unless significant changes occur in pricing or service standards.
A less obvious parallel to the AWS outage is the 2013 Target security breach, where millions of credit card numbers were compromised due to reliance on flawed security measures from third-party vendors. Just as gamers are now grappling with the fallout of centralized cloud service outages, consumers back then faced a wake-up call about dependency on specific vendors for security in retail. Both instances highlight a crucial lesson: when systems rely heavily on single providers, fault lines can quickly emerge, impacting a vast network of users. Moving forward, the gaming community may stand at a similar crossroads, prioritizing the diversification of resources to safeguard against future disruptions.