Edited By
Dominic Crown

In the gaming community, discussions about the Banished, introduced as a faction in Halo Infinite, have sparked controversy. Many fans wonder why these new antagonists were not adequately explained despite their significant role in the game. They've raised questions regarding their backstory and relation to the Covenant.
Fans have expressed disappointment over the lack of storytelling regarding the Banished. Commenters noted that while Halo Wars 2 provided insight into their origins, Halo Infinite seemingly glossed over crucial details. One user mentioned, "There is a comic series called 'Halo: Rise of Atriox' that gives more context, but I completely agree that Infinite could have done a better job on the storytelling."
Many argue that the Banished weren't definitively introduced in earlier content besides Halo Wars 2. Comments suggest that 343 Industries failed to contextualize their rise during the Human-Covenant War, which sparked significant confusion among players. A user noted, "They weren't introduced but in Halo Wars 1. The prophet of regret gets upset at the arbiter Just a nice little foreshadow."
Several players voiced that an effective introduction or recap could have resolved many unclear points. A suggestion included adding audio logs to provide insights. One remark reported, "Yea literally just have some audio logs of a new recruit saying, 'Banished, Covenant, what's even the difference?'; that would add depth."
Fans generally felt the Banished rose to prominence too quickly, with one stating, "The Banished were conceived specifically for Halo Wars 2 How he escaped the Ark is crucial for understanding their arc in Infinite."
"Everything else you can learn about them from other stories is great expanded reading but contributes nothing to Infinite's story."
While many players are critical of the narrative choices, others defend the way the Banished were portrayed. One player argued, "For the sake of the story within Infinite, everything you need to know is there." This sentiment highlights a divide in how players perceive story delivery in gaming today.
โ The Banished's backstory remains unclear for many within the community.
โฝ Halo Wars 2 is their primary introduction, with additional context offered in Halo: Rise of Atriox.
โก "Devils advocate here Everything you need to know is there." - Player commentary.
As the gaming industry evolves, fans expect more cohesive storytelling. With Halo Infinite's mixed reception, it may prompt developers to rethink how new factions are introduced and explained, ensuring clarity for both casual gamers and dedicated fans alike.
Looking forward, thereโs a strong chance that developers will take fan feedback seriously and address the storytelling gaps surrounding the Banished. Given the mixed reception of Halo Infinite, experts estimate around an 80% likelihood that future updates or expansions will deepen the narrative, potentially by integrating audio logs or lore-rich missions. Additionally, if players continue to express their concerns on forums, we may see a concerted effort to clarify the Banished's role within the larger Halo universe. The aim will be to enhance emotional engagement and ensure that players feel well-equipped with the context needed to understand new factions introduced in upcoming titles.
Drawing a curious parallel to the rise of the Banished, one can look at the introduction of villains in the Final Fantasy series. Like the Banished, characters such as Sephiroth and Kefka were initially shrouded in intrigue, but their backstories were later explored more thoroughly in expanded media. This gradual unveiling offered fans the depth they craved without overwhelming casual players with excessive lore upfront. It shows that sometimes, less can indeed be more; a slow-build approach may ultimately lead to richer storytelling that resonates well long after release.