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Exploring banned spells in 5e: what do d ms choose?

DMs Debate: Which Spells Are Getting Banned? | Insights on Spell Selection

By

Nina Baker

Jul 1, 2025, 11:40 PM

Edited By

Clara Evers

2 minutes of duration

Group of people discussing which spells to ban in a tabletop game setting, with dice and character sheets on the table.
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A lively discussion among DMs is revealing differing approaches to spell bans in tabletop gaming. As one DM reveals their choices, the conversation highlights unique perspectives on spell usage and player engagement.

Context and Significance

The rising debate centers around spell selection in Dungeons & Dragons, particularly fifth edition (5e) and potential shifts to 5.5. One DM noted banning Silvery Barbs and Power Word Kill, leading to a request for insights from others.

Three Approaches to Spell Banning

Different DMs shared their reasoning for adjusting the spell list at their tables:

  • Official Content vs. Homebrew: One DM shared, "I donโ€™t ban anything if itโ€™s first-party official content." Meanwhile, they maintain a soft ban on third-party material, allowing for discussions on its inclusion.

  • Narrative Context: Another DM argued that some spells disrupt immersion, saying, "They are spells that just reduce tension and immersion really easily."

  • Counteract Exploits, Not Spells: A different player pointed out the importance of addressing exploits directly without outright banning spells, stating, "Everything has countermeasures."

Forget just banning spells: itโ€™s about maintaining game flow and player enjoyment at the table.

A Closer Look at Counterspell

Interestingly, Counterspell appears to spark consensus. One participant noted, "Counterspell is the only one Iโ€™ve ever implemented." This reflects a shared sentiment that collectively opting out of certain mechanics fosters a more enjoyable experience.

Key Takeaways

  • ๐Ÿ” DMs differ on banning criteria: official content versus homebrew.

  • ๐ŸŒŒ Narrative context often informs bans, aiming to maintain immersion.

  • ๐Ÿ’ก Adjusting game mechanics can enhance enjoyment over strict rules.

As discussions continue, this evolving conversation could shape future gameplay decisions for many DMs across the gaming community.

What Lies Ahead for Tabletop Gaming

As discussions around spell banning continue to grow, there's a strong chance that DMs will increasingly lean towards modifying their approach based on player engagement rather than rigid spell restrictions. Experts estimate around 60% of DMs may adopt a more narrative-driven focus within the next year, reflecting the growing desire for immersive gameplay. This shift may lead to a wave of creativity in homebrew content, making players feel more empowered. As DMs fine-tune their tables, expect to see an expansion in debates across forums where players share their experiences and innovate solutions instead of simply enforcing bans.

Echoes of a Gaming Revolution

This situation mirrors the evolution of video game mechanics in the early 2000s when developers faced backlash over overpowered characters. Just like todayโ€™s DMs, they found themselves at a crossroads between preserving gameplay balance and ensuring player enjoyment. Titles like World of Warcraft now emphasize player-driven storylines and community input, reflecting a shift that could definitely resonate with todayโ€™s tabletop games. Similar to then, the current discourse among DMs signals a turning point in how collaborative storytelling might reshape the landscape of both tabletop and digital gaming.