Edited By
Maya Robinson
A growing number of gamers are expressing skepticism about the price of Beast, the new title in the Dying Light series. As discussions heat up, players question whether the gameโs content justifies its $60 price tag, particularly when much of it was initially intended as downloadable content.
Gamers are concerned about the potential playing time relative to its cost. One commenter pointed out that Beast is expected to offer a comparable experience to the first Dying Light, estimating that the story alone could be around 20 hours, plus 20 hours of side content.
"Itโs not 5 hours. They said itโs a full experience," stated a fan,
suggesting that the game offers substantial gameplay. However, others remain cautious, with some urging fellow players to wait for reviews before making any purchasing decisions.
The shift from a DLC to a standalone game adds another layer of complexity to the pricing debate. Some sources confirm that the game's expansion prompted developers to enhance its scope significantly.
A fan added, "Yes it was originally a dlc, but its scope became so big they turned it into a game." This evolution raises questions about whether the price reflects a true full-length game or simply a glorified DLC.
Overall, responses from the gaming community show mixed sentiments:
Many believe the pricing is justified due to the gameโs depth;
Others feel apprehensive about spending a full game's price on a project that started as a downloadable add-on;
A few users are skeptical about whether it will live up to their high expectations.
"The dev said that the game is considered a main line entry, hence they priced it like one," said another user, aligning with the pro-price viewpoint.
๐ฎ The expected gameplay length is around 40 hours combined for main and side missions.
๐ "Itโs gonna be overpriced," voices a cautionary stance from parts of the community.
๐ Development transitioned due to expanded content originally designated as DLC.
As the release date draws nearer, gamers are left questioning: Does Beast deliver enough value to justify its cost?
In the meantime, the community waits with bated breath for reviews that could clarify the game's actual worth.
There's a strong chance that the upcoming reviews will serve as a pivotal guide for many players. Expect to see a split between those who see value in the gameโs expanded gameplay and its initial DLC roots. Experts estimate around 70% of players might hold off on purchasing until they read feedback, particularly from trusted gamers on forums and boards. If Beast garners favorable reviews, sales could surge, solidifying its pricing as acceptable in the eyes of many. Conversely, poor reception could lead to downward pressure on the game's price or even refunds for early buyers, which echoes a trend from previous gaming launches like Anthem, where consumer caution shaped seller strategies in real time.
Looking back to the world of music, consider the 1999 release of The Smashing Pumpkins' Machina, which similarly began as a collection of songs intended for a lesser project yet was labeled a full album. The divide among their fans mirrored the current gaming climate with Beast. Some embraced the new direction for its artistic depth, while others felt disillusioned, believing they overpaid for what started as a side project. Both scenarios illustrate how audience expectations can shape reception and impact future creative directions, proving that the conversation around value unfolds across various forms of entertainment.