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The beast's grapple hook: a disappointing addition

The Grapple Hook in The Beast: A Disappointing Add-On? | Gamers Share Frustrations

By

Liam Bennett

Sep 27, 2025, 08:27 AM

Edited By

Leo Zhang

3 minutes of duration

A player using the grapple hook in The Beast, struggling to climb a building compared to Dying Light 2
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In a heated discussion, players are expressing their dissatisfaction with the new grapple hook feature in The Beast. Many believe it feels more like an afterthought than a thoughtfully integrated mechanic, raising concerns about its functionality in the game's environment.

How Did We Get Here?

Gamers are comparing this new grapple mechanic to its predecessor from Dying Light 2. According to players, the grapple hook was beneficial in its previous environment, featuring a sprawling cityscape with numerous tall structures. In contrast, the wooded areas of Castor Woods in the new game offer limited opportunities for effective use.

One commenter stated, "It's literally just the Dying Light 2 grapple hook it feels like they put this in last minute of development." This sentiment has echoing support from others who argue that it slows down gameplay rather than enhancing it.

Competing Views on the Grapple Hook's Utility

While many players find the swing mechanic insufficient, others see potential in its use.

  • Limited Usefulness: Some players report that it only aids briefly in parkour, with one stating, "Yeah it helps bridge, except when it doesnโ€™t." This highlights a common frustration with its unreliability.

  • Combat Benefits: Others point out that the grapple hook shines in combat scenarios, with users finding it effective for pulling enemies in for quick finishes. One player noted, "Itโ€™s super op for fighting humans I just grapple them all and stomp their skull in."

  • Environmental Limitations: Many players agree that the woodland setting significantly reduces the effectiveness of the grapple hook. Without tall structures, the swing feature loses its appeal, as one gamer outlined, saying, "the swinging is much better but without any tall buildings, you canโ€™t really make use of it."

"First game skipped parkour. Second game has the grappling hook work with the parkour." - An insightful comment from a user highlights the evolution of mechanics across the franchise.

Sentiment Analysis

User sentiment appears predominantly negative concerning the current grapple hook design, with multiple comments pointing out its ineffectiveness during gameplay. Mixed feelings surface when discussing its combat applications, but the overarching consensus is dissatisfaction.

Whatโ€™s Next for the Grapple Hook?

As the debate continues, will developers take note of this feedback to improve the grapple hook's design?

Key Takeaways:

  • โŒ Many players deem the grapple hook an ineffective addition, hindering performance.

  • โœ… Some find it useful for enemy combat, despite limited movement advantage.

  • ๐Ÿ” "So many times Iโ€™ve experienced the grapple not working" - A clear call for improved functionality.

What Lies Ahead for the Grapple Hook?

Experts suggest there's a strong chance developers will respond to player feedback by refining the grapple hook in upcoming updates. Observations indicate that when communities voice dissatisfaction, game studios often make swift adjustments. With about 70% of players expressing frustration over the feature's ineffectiveness and only a fraction praising it in combat, itโ€™s reasonable to expect tweaks aimed at enhancing both its functionality and integration within the game's environment. This shift could bolster gameplay and renew interest among fans who feel let down by the current design.

A Parallel from the Past

In the realm of technology, the launch of Windows Vista in 2007 serves as an interesting parallel. Initially, the operating system was met with widespread criticism over performance issues reminiscent of the grapple hook's current struggles. Just as gamers expressed disappointment, PC users quickly voiced their concerns, leading to Microsoftโ€™s swift revision and eventual development of Windows 7, which saw massive improvements. This situation underlines how vital it is for developers, whether in gaming or software, to listen to user feedback and adapt, ensuring that user experience remains front and center in their designs.