A growing coalition of gamers is pushing back against the gear level feature in Breakpoint. Recent discussions on various forums highlight frustration over its impact on gameplay, which many say is less realistic and too tedious.
Some players express concerns about the need to frequently switch gear picked up from higher-level NPCs. One player remarked, "It would be tedious to pick up a gun just โcause itโs from a higher-level NPC," which underscores widespread dissatisfaction with the constant loadout changes.
Interestingly, players are also vocal about the looter shooter aspect of the game, with comments like, "I had a lot of fun with gear score off, but with it on, I felt encouraged to scavenge constantly." This shows a longing for a playstyle that isnโt dictated by numbered upgrades and bright colors.
Realism vs. Gameplay Enjoyment: Many players agree the gear system takes away from their experience, claiming it forces tedious tasks.
Preference for Consistency: A significant portion argues for the freedom to stick with their desired weapons without mandatory upgrades.
PvP vs. PvE Dynamics: Some players suggest the gear feature might only be beneficial in PvP contexts, questioning its relevance in normal gameplay scenarios.
"Not unless you enjoy less realism and overly tedious gameplay," a frustrated player pointed out.
Many comments reflect a negative sentiment regarding the gear level setting, with several users calling for a reassessment of the feature. A few voices see potential benefits, but they are primarily in PvP contexts, indicating a split community.
โท Most players prefer a streamlined experience with fewer gear interruptions.
โผ Comments indicate frustration over the constant need to adapt playstyles.
โก "No real purpose other than the satisfaction of bigger numbers and brighter colors" - highlights the critique of the system.
The debate continues as players share their experiences and frustrations, hinting at a significant reevaluation of the gear level mechanics in future updates.