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Best enemies for your first dn d dungeon encounter

DnD Newcomers Seek Guidance on Ground-Level Enemies | Local Dungeon Context Sparks Debate

By

Ethan Williams

Jan 22, 2026, 07:50 PM

Edited By

Marco Silva

2 minutes of duration

A group of adventurers ready to face duergar in a dark crypt dungeon setting with stone walls and torches.
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New Dungeon Masters are seeking advice on creating engaging encounters for their Level 1 parties, particularly considering the balance of challenge and fun. A common discussion revolves around choosing appropriate enemies for nascent campaigns like Lost Mines of Phandelver (LMoP).

Context Behind the Dungeon Setup

As many DMs initiate their journeys into tabletop role-playing games, the struggle to balance difficulty and storytelling is palpable. One new DM expressed their intention to start with a small dungeon, a crypt situated at the base of a hill. However, they questioned the suitability of featuring duergar as adversaries, recognizing that these formidable foes may overwhelm a novice party.

Common Suggestions and Insights

The community weighed in, emphasizing the typical opening encounters in LMoP. Key insights include:

  • Goblins as a Standard: Experienced players highlighted that goblins usually serve as the initial enemy. One comment noted, "Goblins are usually the first enemy most players encounter."

  • Mini-Dungeon Format: Another source noted a well-structured mini-dungeon within LMoP: "Thatโ€™s literally the second encounter in LMoP!"

  • Encouragement to Experiment: Some community members advised incorporating lighter threats, suggesting that a mix of weaker enemies with a duergar mini-boss could work well to maintain excitement without compromising challenge.

"They could potentially rescue an NPC and get an ally in the deal," said one player about the benefits of keeping the encounters varied.

Mapping Tools Under Review

In addition to enemy selection, DMs are on the lookout for effective mapping tools. The original poster mentioned using Inkarnate, but recognized it might not fully capture the specific aesthetic of official maps. Suggestions for additional design tools included community feedback and shared resources, emphasizing collaboration among DMs striving for immersive gameplay.

Key Insights and Community Sentiments

  • ๐Ÿ” New DMs are eager to learn about enemy selection and scaling difficulty.

  • ๐Ÿ“œ Standard enemies like goblins remain a trusted method for engaging newcomers.

  • ๐Ÿ’ก Unique ideas from experienced DMs encourage creativity in design and storytelling.

Whatโ€™s Next for New DMs?

As more DMs step into their roles, the conversation around proper enemy selection will likely evolve. Are community forums enough for rookie DMs to feel confident?

For further mapping resources or enemy suggestions, feel free to join one of the many online D&D forums or user boards to connect with fellow gamers and enhance your campaign experience.

Future Encounters on the Horizon

Thereโ€™s a strong chance that as more new DMs join the community, discussions around enemy selection will take on greater complexity. Expect to see an increase in innovative homebrew content tailored for beginners as players seek to balance challenge with storytelling. This could lead to widespread experimentation, with DMs trying a mixture of traditional foes like goblins and unique encounters that can enhance the narrative. Experts estimate that discussion forums will continue to be vital in shaping these creative strategies, positioning community feedback as just as crucial as the game's mechanics.

A Historical Reflection of Strategy

In the 1970s, the rise of the tabletop gaming movement drew parallels to the early days of board game design. Just as new players in todayโ€™s D&D scene experiment with different enemy types and encounters, pioneers of the board game industry often sandboxed ideas, merging mechanics and themes unheard of in their time. The uncertain yet exciting atmosphere surrounding these early games is mirrored in todayโ€™s D&D forums, where imaginative collaboration can lead to the next big thing in gaming engagement.