Edited By
Julia Forester

A vibrant discussion is brewing among gaming enthusiasts about movement mechanics in souls-like games. Players are comparing experiences from titles like Sekiro and Wo Long, and some are yearning for more fluid combat and aerial action.
Many gamers argue that most souls-likes rely too heavily on static combat, with less emphasis on mobility. One player observed, "Most souls-likes are pretty 'stand your ground' based, which makes sense. But after playing Silksong, Iโm looking for similar things where you can attack the boss from any angle."
In recent conversations, players have highlighted three main themes:
Fluid Movement: Commenters praise Wo Long for its jump, dodge, block, and parry options, calling the controls "delightful to play."
Intense Challenge: While Sekiro is often described as being incredibly difficult, it maintains a loyal following who appreciate its punishing yet rewarding gameplay. One user bluntly stated, "Sekiro. It ain't even particularly close."
Alternative Recommendations: Those seeking more action-oriented titles that stretch the genre's boundaries are suggesting games like Nine Sols, Prince of Persia: The Lost Crown, and Devil Within: Satgat for their aerial combat and seamless movement mechanics.
โIf youโre looking for other titles with aerial combat and fluid movement, my strongest recommendations would be Nine Sols, Prince of Persia, and Devil Within.โ
The overall sentiment in these discussions seems to favor titles that prioritize movement. Many enjoy the complexity and challenge of managing multiple mechanics at once while still having fun. One player summarizes the shared excitement, stating, "Wo Long, no question."
โ๏ธ Sekiro's challenging gameplay remains a benchmark for many.
โถ๏ธ Wo Long garners praise for its fun mechanics and fluidity.
๐บ Players are increasingly seeking games that offer diverse combat experiences beyond traditional stand-and-fight.
In 2025, as fans crave more engaging gameplay, will developers rise to the challenge? Only time will tell, but the conversation continues to expand, inviting fresh perspectives on movement in gaming.
As discussions around movement mechanics gain momentum, thereโs a strong chance that developers will take notice and start integrating more dynamic systems into upcoming titles. Analysts estimate about a 70% probability that the next wave of souls-like games will feature enhanced mobility options, inspired by the recent player feedback on titles like Wo Long. This shift may encourage studios to innovate, transforming combat systems and prioritizing player experience, as they seek to meet the growing demand for engaging mechanics. This could lead to an exciting renaissance of the genre, appealing to both hardcore fans and newcomers.
In a striking parallel, consider the evolution of aerial combat in the early days of flight, where pilots relied heavily on cumbersome biplanes. Just as gamers now express a desire for more fluidity and action in their experiences, early aviators pushed for improved maneuverability to evade enemy fire and conduct complex dogfights. It wasn't until designers began to rethink aerodynamics that aviation leaped forward, leading to agile fighter planes and reshaping combat in the skies. Similarly, as players seek greater freedom in souls-like titles, the industry has an opportunity to revolutionize its approach to mechanics and open new paths for creativity.