Gamers are heatedly arguing about their top and bottom levels in Splinter Cell 2, sparked by a mixture of nostalgia and fresh insights. Recent discussions reflect a broadening perspective on the game's best and worst areas, with many questioning the design choices and pacing.
"Cool and mystic atmosphere during night + storm + rain. The soundtrack of this level helps a lot in the atmosphere."
Players praise its unique blend of stealth and challenge, while commenters have also highlighted the level's secret routes, adding to its allure. Interestingly, the Jerusalem mission is gaining attention as well, with many reminiscing about its impactful final choice. One reminisced,
"The atmosphere was AMAZINGโholy shit!"
Joining Jakarta, the Train level earns accolades for its intricate design. As one player put it,
"Brilliant, novel, confined environment that just demands pure, flawless stealth."
Similarly, LAX is noted for providing a "cool" sneak through an airport, reinforcing its unique gameplay.
While opinions vary, Komodo Shipyard is frequently cited as a major letdown. Many find it lacking in excitement; a player remarked,
"Itโs just not that memorable and is more tedious than not."
Some find the jungle mission frustrating due to its pacing, with criticism over drawn-out sections. The submarine level also faced backlash for its linearity, leaving some underwhelmed.
Paris-Nice struggled for favor, having only a short playtime that several players felt detracted from its impressive design. One player noted,
"Itโs amazing and unique but too short and scripted for replays."
Interestingly, Jerusalem's linearity, while honored for its atmosphere, is seen as a drawback by some, illustrating the mixed feelings that fans have toward various missions.
โ Jakarta and Jerusalem are both favored for their atmospheres.
โ Komodo Shipyard consistently ranks low for tedium.
๐ก The Train and LAX levels are building a fanbase due to their intricate designs.
As discussions around Splinter Cell 2's leveling continue, fans remain torn between gameplay mechanics and atmospheric immersion. Which element truly makes a level memorable? The debate goes on.