
A growing number of gamers express frustration with damage output in Fort Oosten raids, claiming others are doubling their damage. Recent community discussions highlight new strategies and builds amid concerns over gameplay balance.
Players struggle with the harsh realities of raid encounters. One participant stated, "They're doing 2x more damage than me and can land a hit that one-shots me." This feeling resonates throughout the gaming community, indicating a potential issue with game balance.
Nashkar Garuda Builds: One player runs a Nashkar that heals 5-35% of damage dealt per shot. They recommend food buffs like Vary Be Menaka or Teulings Steak Dinner for an edge.
Survivability Adjustments: Another shared they've swapped out their Warhammer for a Little Grace 3, improving their defense even without a final ship upgrade.
"While bracing, I can tank around 4 mortar shots before my brace goes down."
Some players report potential bugs that affect damage output, claiming they deal less damage than others. One shared their experience during an Azure convoy raid, stating:
"I had all rocket and bombard specific furniture on my Sambuk, and could easily tell that I was hitting the ships dead on with the rockets but didnโt make a dent in their barriers."
This sentiment aligns with other players questioning why some builds consistently underperform.
๐ง High-Level Gaps: Many players note that ship levels influence damage significantly. The difference between level 15 and the raid's level 18 means reduced damage output for unqualified ships.
๐ Healing Strategies: Continuous healing methods, like healing buoys and kits, are vital for endurance during raids.
โ ๏ธ Damage Discrepancies: Players worry about potential bugs affecting damage calculations and output.
As players continue pushing for effective solutions, the pressure mounts for developers to address balance issues affecting the gameplay experience. Will community-driven strategies pave the way for improvement?