Fans continue to express frustration regarding the design of Big Sister from the popular game, questioning why the intricate harpoon launcher seen in early concept art never made it into the final version. Recent discussions on forums have ignited further concerns over gameplay functionality and design choices.
The creative process in game design is often filled with changes before the final product is released. In Big Sister's case, the early inclusion of a harpoon sparked curiosity among players, who wonder what gameplay features were lost in the transition.
Some gamers speculate that the harpoon could have functioned as a means for Big Sister to pull splicers close during combat. One user noted, "I figured this was how they pulled splicers close enough to heal themselves by siphoning ADAM. Guess not."
Comments revealed other insights regarding the harpoon's function. It appears that while Big Sister may not have the harpoon as a launcher, the offhand contains a permanent harpoon attached to the gauntlet, meant for swiping and hitting enemies. One user pointed out, "Big Sister will stab you with the spear occasionally, she doesnโt launch it, itโs just used for swiping and hitting."
The absence of the harpoon could potentially influence narrative elements within the game, with many fans pondering how this design omission affects Big Sisterโs backstory and effectiveness in combat. One comment asserted, "Gilbert Alexander was able to build this IN A CAVE! With a box of SCRAPS!"
Overall, reactions showcase a mix of disappointment and intrigue, with fans eager to understand the reasons behind design changes. Many express a longing for deeper gameplay mechanics that could come from the inclusion of elements like the harpoon.
๐ฅ "In concept art, they had a harpoon on the other hand, but it was cut from the final model!"
โก "Pretty sure Telekinesis 3 lets you throw around live splicers."
๐ Users seem puzzled about whether players can interact further with the harpoon after picking it up.
Curiously, this ongoing conversation underscores the importance of creative decisions in gaming lore and mechanics. As players remain vocal and engaged, developers might reconsider incorporating such features in potential updates or sequels.