Edited By
Marco Silva

A rising conversation among people in gaming forums is focusing on what Bioshock should include in a potential remake. With various opinions flooding in, several ideas stand out, especially considering the remakes of Dead Space and Oblivion as benchmarks for improvement.
Many commenters expressed a desire for fresh character models. One person said, "more unique character models: Atlas, Steinman, McDonagh, Langford, but especially Tendenbaum". This highlights a common wish to revive and enhance the character design to offer a modern feel.
Gamers also want adjustments to gameplay elements. Suggestions include a return of the air pressure system, which affects enemy behavior and environment interactions. One user noted, "it would be cool if they could add the air pressure system that was cut from the game," pointing to how this could spice up replayability.
Another frequently mentioned topic is reworking specific levels, especially the Fontaine boss encounter. As one enthusiast put it, "I'm sure there's a better way to design this". Modifications to dialogues for richer interactions are also on the table, suggesting people are eager for a deeper narrative.
"Some new splicer variants would be dope," shared another commenter, emphasizing how additional enemy types could enhance gameplay.
"I just want the opening of Burial at Sea to be a game in and of itself."
"Have it change your view at first then after 10 min you get used to it and your view goes back to normal."
โThe only thing I could live without is the splicers with the air grabbers.โ
Overall, the sentiment reflects a mix of excitement and nostalgia, with users looking to blend traditional Bioshock elements with contemporary gameplay enhancements.
๐ People wish for new character models and variations.
โ๏ธ A desire for reworked gameplay mechanics, particularly with environments.
๐ญ Calls for enhanced dialogue to create deeper character interactions.
The ongoing conversation signals anticipation within the community as they actively shape their vision for a remake, eager to see how developers respond to these insights.