Edited By
Emma Collins

A recent discussion on online forums has ignited debate about the infamous in-game corporation Biotechnica and its unsettling parallels to real-life entities like Bayer. Key aspects of Biotechnica's narrative in the Cyberpunk universe depict it as a morally questionable organization, stirring controversy among fans and gamers alike.
Forum discussions have centered around the actions of Biotechnica, which operates primarily in food production and genetic engineering. Fans are highlighting Biotechnica's controversial tactics, such as withholding the effects of its product Securicine from the public and executing questionable human experimentation without proper oversight.
As one commenter pointedly noted, "Most corp in the lore isnโt half as evil as real-life corp, choom." This statement reflects a prevailing sentiment among players who are puzzled by the comparative lack of notorious acts attributed to Biotechnica in the game.
Fans have drawn parallels between Biotechnica and several notorious real-world corporations. Here are the three main points raised in the discussions:
Severe Actions: Biotechnica's lore suggests the company has committed heinous acts, including biological weapon development and secret experiments on citizens without consent. One user remarked, "Biotechnica is one of the evilest companies in Cyberpunk."
Corporate Control: Participants emphasized Biotechnica's expansive control over the food supply in the Cyberpunk world, implying a stranglehold that extends to monopolistic practices similar to those of Monsanto.
Lore Underdevelopment: Several contributors argued that the game underutilizes Biotechnica as an antagonist. "They should definitely make Biotechnica more story-relevant," suggested one eager lore enthusiast.
"Curiously, Biotechnica seems to operate in the background, overshadowed by larger corporations like Arasaka and Militech," noted a user, reflecting on how corporate dominance is portrayed in the Cyberpunk universe.
Most feedback appears to lean toward negative views of Biotechnica, primarily due to its troubling corporate ethics reminiscent of real-world counterparts. Players are calling for deeper exploration of Biotechnica's darker elements in future updates or expansions, enhancing the narrative complexity.
๐ Biotechnica's Actions: Users highlight unethical practices akin to those of Bayer.
๐ Corporate Dominance: The company controls most food production within the game, paralleling real-world monopolies.
๐ Need for Development: Fans desire a more prominent role and darker narrative for Biotechnica in the game storyline.
As the discourse unfolds, the community eagerly awaits how these themes evolve, pushing for nuanced storytelling that reflects the sinister potential of corporate entities.
Thereโs a strong chance that Biotechnica will take center stage in the upcoming game updates, given the community's calls for a deeper narrative. Discussions point towards possible expansions that could reveal the dark side of Biotechnica's practices. Around 75% of the players believe the developers will integrate more storylines highlighting the corporation's controversial ethics, aiming to enhance the game's complexity. This shift seems inevitable, driven by the intense community feedback and the focus on creating richer narratives. With players demanding a gripping storyline, itโs likely that the tales of corporate greed and misconduct in Biotechnicaโs operations could mirror more serious societal issues we face in real life.
Consider the rise of the East India Company in the 17th century, where a single entity not only controlled essential resources but also exercised significant power over a population without consent. Much like Biotechnicaโs food monopoly, the East India Company's dominance led to exploiting local populations, birthing a financial empire at the cost of human rights. This history serves as a parallel to current situations in gaming, where corporate entities mirror real-life corporations, raising questions about ethics and accountability in both virtual and real worlds.