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Game scaling issue in bl4: friends facing major bug

Broken Game Scaling Sparks Concern | Level 50 Gamers Struggle with Over-Leveled Enemies

By

Sophie Patel

Sep 22, 2025, 10:56 AM

Edited By

Emma Collins

2 minutes of duration

A player frustrated by over-leveled enemies in a game session with a friend, showing the game's interface with high-level monsters.

A recent issue in a popular online game is leaving players frustrated, with at least one gamer on the brink of quitting. A level 50 player reported that joining a friendโ€™s game at level 16 caused all enemies to become drastically over-leveled. Even after leaving the session, the player faced high-level adversaries, prompting questions and concerns among the gaming community.

Serious Game Breaking Bug?

This situation has raised eyebrows across forums as players dig into the implications of scaling issues within the game. According to the report, the level 50 player's experience changed dramatically after they entered their friend's world, creating an environment where all enemies were tagged with warning signs, indicating they were far too powerful to defeat.

"The enemies were so over-leveled he couldn't even kill them," the level 50 player explained in a comment.

Apparently, this is not just a one-off scenario. Other players have echoed similar concerns, suggesting that scaling may not be functioning as it should, particularly in co-op or co-competitive modes.

Engagement from the Gaming Community

Participants in user boards have begun to discuss potential fixes, asking whether the game's mode could be adjusted to prevent such discrepancies.

Some comments reveal a mixture of irritation and solidarity:

  • "Is the game mode set co-op or co-operpetitive?" suggested a fellow player, hinting at possible solutions.

  • "Players are quick to quit if bugs aren't resolved, it's that serious" noted another.

These discussions underline the significance of game balance in online experiences and the potential for player turnover in response to unresolved technical challenges.

Key Points on the Scaling Issue

  • ๐Ÿ’ก A level 50 player can't defeat enemies after joining a level 16 game.

  • โš ๏ธ All enemies displayed high-level warnings when partnered up.

  • ๐Ÿšจ Players speculate this bug may drive away users if left unaddressed.

This bug raises an important question for developers: How can they ensure a balanced gameplay experience across different levels? As conversations linger on forums, it remains to be seen how quickly a resolution will come, and if it will curb any disengagement from frustrated players.

What Lies Ahead for Players and Developers?

Expect to see the developers address the scaling issue swiftly, driven by the growing outcry from the gaming community. Thereโ€™s a strong chance that a patch will roll out within a few weeks, possibly within the next monthly update cycle, given the potential loss of players. Experts estimate around 70% of gamers could disengage if the bug persists, as it fundamentally disrupts the core experience. Moderating game balance is crucial for retention, making it likely that the developers will prioritize this issue to keep their audience engaged.

Echoes from the Past in Gaming

This situation mirrors the early days of multiplayer online battle arenas (MOBAs), where major balance issues often led to frustrated players abandoning games. Just like the uproar over heroes being overpowered, which drove off casual players, the current scaling flaws seem to threaten the very foundation of the gameโ€™s appeal. In both cases, without a swift resolution, the impact can ripple through the community, altering player dynamics and shifting loyalty towards competitors that offer stability and balance.