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Bluepoint's bloodborne remake pitch rejected by from software

Bloodborne Remake Pitch Rejected | FromSoftware Holds the Keys

By

Fatima Al-Nasir

Feb 28, 2026, 01:15 AM

Edited By

Carlos Gomez

2 minutes of duration

Concept art of gothic cityscape from Bloodborne featuring dark architecture and eerie atmosphere
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A recent report reveals that in early 2025, Bluepoint Games proposed a remake of Bloodborne, but the idea was halted by FromSoftware, despite Sony's interest. This underscores the intricate dynamics between Sony and the acclaimed developer.

The Inside Scoop

Sources confirm that Bluepoint pitched a Bloodborne remake, but it hit a wall when FromSoftware expressed disinterest. While Sony owns the gameโ€™s IP, they are keen to maintain a strong relationship with FromSoftware, respect the wishes of creator Hidetaka Miyazaki, and avoid jeopardizing future collaborations.

Interestingly, former PlayStation executive Shuhei Yoshida previously hinted that Miyazaki, although busy, may have been interested in a remake but prefers it to be done internally at FromSoftware. This dynamic leaves fans anxious. One user remarked, "You can't do this to me!" highlighting the emotional investment many have in the series.

Fan Reactions

The sentiment from gaming communities reflects a mix of frustration and understanding. Comments include:

  • "Technically, Sony owns the IP, but risking their relationship with FromSoftware could backfire."

  • "This is genuinely the most r/gamingleaksandrumours article to ever hit"

These remarks showcase a community eager for more but aware of the complexities involved.

Curiously, the situation has led to speculation about future projects, with some suggesting the potential for a new playthrough of classics like Shadow of the Colossus instead of more Bloodborne. This possibility sparks debate among fans about where the focus should lie.

Key Points to Remember

  • ๐Ÿ‘พ Bluepointโ€™s pitch for a Bloodborne remake was rejected by FromSoftware.

  • ๐Ÿ•น๏ธ Sony intends to respect Miyazaki's wishes to keep the franchise intact.

  • ๐Ÿ”„ Fans are split on how the relationship between Sony and FromSoftware will evolve.

โ€œMiyazaki doesnโ€™t want anyone else to touch it,โ€ one commenter noted, indicating deep respect for the creator's vision.

As discussions heat up, fans hope for more clarity on Bloodborne's future, especially with Sony refraining from independent action regarding the title. Will the two companies align on a potential remake, or will it remain a tantalizing prospect? The gaming community waits with bated breath.

Future Outcomes: The Path Ahead for Bloodborne

With Bluepointโ€™s remake pitch for Bloodborne falling through, there's a strong likelihood that Sony will take a step back and reassess its strategy concerning the franchise. Experts estimate around a 70% chance Sony will channel efforts into fostering a closer relationship with FromSoftware, listening to Miyazaki's vision, and waiting for an opportune moment for collaboration on a potential remake. This could mean prioritizing internal projects at FromSoftware for the time being, particularly with the buzz about other classics getting new life. Fans may soon see announcements about remasters of beloved titles, setting the stage for a new way of experiencing these old favorites while keeping Bloodborne in the background for now.

Echoes of the Past: A Fine Line Between Rivalry and Collaboration

The scenario brings to mind the intricate dance between Marvel and its various franchise holders decades ago. When negotiations over character rights stalled, Marvel had to recalibrate how it created and marketed its properties, resulting in iconic films that, while different from original comic narratives, brought the characters to the forefront in a new way. Just like Sony must balance the creative desires of its partner with the business side, Marvel's strategy added depth and complexity to its storytelling, ultimately benefiting the brand as a whole. In the gaming world, navigating this tension smartly could lead to a resurgence not just for Bloodborne, but for the entire genre's narrative offerings.