Edited By
Samir Patel
A debate is heating up in the gaming community about the frequency of "BM revenge" in different skill brackets. Players argue that lower MMR survivors engage in more toxic behavior, while higher MMR survivors display better tactics to avoid such confrontations.
BM revenge refers to retaliatory actions against players who taunt or disrespect another in the game. Comments from various players suggest that the dynamics around this behavior differ significantly across skill levels. Notably, higher-skilled survivors tend to have a strategic approach that lessens the likelihood of receiving revenge from killers.
Lower MMR: Many players report experiencing more BM revenge in this bracket. Comments indicate that tactics like teabagging are common, driven by a lack of skill, leading to frustration among killers. One player noted, "Lower MMR it happens for me more. Higher MMR it often happens when an experienced Surv is trying to bait you to chase."
Higher MMR: Conversely, players in this bracket suggest that BM behavior is less prevalent. A user stated, "The higher the MMR, the nicer the players are," supporting the notion that improved skills correlate with reduced toxicity. Overconfidence, however, does creep in, as another comment implies, "Higher MMR players get complacent and overly cocky more easily."
The comments reflect a spectrum of experiences:
Burnout among veterans: Some players with hundreds of hours state they avoid taunting because they are burned out and just want to move on.
Ego check: Others suggest that high-level players often struggle with their inflated egos when they encounter defeat.
Mixed sentiments on toxicity: One player expressed, "Most survivors with over 5k hours arenโt teabagging at the exit gates."
As players analyze the effects of MMR on competitive behavior, it appears that those in lower tiers gravitate toward more juvenile tactics. Meanwhile, players in higher tiers often possess the know-how to manage their frustrations better.
๐ผ Many comment that BM revenge is prevalent in lower MMR ranks.
๐ฝ Higher MMR players show better restraint and skills to manage toxic tactics.
๐ฌ "Higher MMR players get complacent and overly cocky more easily" - A user glance at ego dynamics.
As the discussion continues, the divide between players of different skill levels suggests a nuanced approach to handling in-game toxicity. Perhaps skills in gameplay and emotional intelligence go hand in hand in shaping the gaming experience.
There's a strong chance that as more players refine their skills, the toxic behavior associated with lower MMR ranks could diminish. Improved game design and community engagement initiatives could lead to better player etiquette across all skill levels. Experts estimate that around 30% of lower MMR players might shift toward more positive engagement in the next few months as they encounter a more competitive environment. This gradual change may make higher MMR players more mindful of their actions, further reducing the prevalence of toxic behaviors like BM revenge. With communities increasingly discussing these issues online, shifting attitudes could foster a more constructive gaming environment.
Interestingly, the dynamics of BM revenge in gaming bear resemblance to the shifting standards in professional sports, particularly in team sports like soccer and basketball. During the early 2000s, many players exhibited unsportsmanlike behavior, driven by a competitive atmosphere that favored individual glory over team cohesion. However, as fans rejoiced in teamwork and sportsmanship, players began to adapt. Similarly, as gamers embrace healthier interactions, we may soon witness a transformation in the culture of gameplay, where mutual respect becomes the norm. Much like todayโs competitive platforms, from basketball courts to e-sports arenas, the evolution of social norms can significantly change public perception and behavior.