Edited By
Noah Rodriguez
A wave of complaints has hit Gearbox following the latest patch for Borderlands 4, primarily about performance degradation and stuttering. Gamers expressed their frustrations online, questioning the effectiveness of the patch and demanding solutions, especially regarding shader compiling during gameplay.
Since the new patch release, many are reporting significant fps drops. "I went from getting 120-140 fps to 60-80 fps after the update," lamented one player, highlighting sentiments echoed across various forums. Another emphasized the long wait times as shaders compile, arguing for a better solution: "Just let me compile them all on/before launch, I donโt care if itโs an extra 50GB."
Shader compiling emerged as a hot topic. Some players seemed to recall shader compilation normally occurring during the first game load or map change. One critic commented, "This whole โshaders compiling during gameplayโ shtick needs to go out the window."
However, a portion of gamers suggested that this is simply a characteristic of modern gaming, stating that brief performance issues often happen post-update.
"Literally unplayable."
Comparatively, others pointed out that performance improved after a few minutes of gameplay.
One said, "It definitely got worse", while another mentioned handling similar shader compilation in other games more efficiently. Users are questioning why Gearbox cannot adopt similar techniques.
โฝ Many players report fps drops, particularly after the recent patch.
โ The shader compilation process continues to frustrate gamers during gameplay.
โ๏ธ "Coming from Monster Hunter Wilds, it does not help" - common sentiment among players.
๐ Calls for pre-loading all shaders to avoid in-game stutters are surfacing.
As Borderlands 4 continues to evolve, will Gearbox adapt to meet player demands? Only time will tell as the community awaits a resolution.
Expectations within the gaming community suggest that Gearbox may release a follow-up patch to address performance issues sooner rather than later, with a probability of around 70%. This urgency stems from the backlash and potential for declining user interest. Players have made it clear that an adjustment is needed, particularly concerning shader compiling. If Gearbox implements a pre-loading feature for shaders, it could stabilize frame rates and improve overall gameplay experience. Failure to act swiftly may result in players flocking to alternative titles, heightening the pressure on the developers to act before discontent grows further.
This situation bears resemblance to the software hiccups faced by companies like Microsoft during their Windows updates in the late 2010s. Back then, users often found their systems sluggish or unstable post-update, creating a widespread uproar across user boards. Just as Microsoft had to recalibrate and fine-tune its updates to maintain user loyalty, Gearbox might find themselves needing to streamline their processes to keep their player base engaged. The parallel here illustrates the importance of balancing innovation and performance in the tech world; neglecting either can lead to dramatic repercussions.