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Concerns rise over bosses' hp levels in new update

Boss Health Debate | Players Demand More Toughness from Boss Characters

By

Sofia Petrova

Apr 29, 2025, 06:09 PM

Edited By

Marco Silva

Updated

Apr 30, 2025, 01:54 AM

Snappy read

A graphic showing a boss character with high health points above its head, surrounded by confused players discussing the changes in a game forum.

A growing number of gamers are questioning the recent changes to boss health levels, intensifying a debate within the community. Many believe the limits of 90 head and 200 chest HP are insufficient, especially given the steep costs of embodying characters like Fred and Viper.

Context of the Current Controversy

The dissatisfaction centers on what players perceive as an unfair health assignment for key characters, particularly in light of the high costs associated with playing them. Spending up to 150,000 koens, players expect bosses to have noticeable advantages in health and gameplay experience.

Community Themes Emerging

Three primary themes are emerging in player comments on this issue:

  • Demand for Higher Health: Many players are vocal about their expectations for boss health, stating they feel cheated with only 90 head and 200 chest HP. As one player simply put it, "If I paid 150K I want extra health."

  • Restrictions on Playstyle: Gamers are pointing out that the high cost of 150,000 koens restricts players to playing solo roles. "That’s fair because you pay 150k and you can only play solo," noted one commentator.

  • Roleplay Dynamics: Players dissect the tactical strengths of Fred's and Viper's kits. There's a sentiment that Fred’s setup lacks the necessary tact, making it less appealing in comparison.

"Bosses have to be tough, or what’s the point?"

  • A frustrated community member's expression of discontent.

Overall Sentiment

The general mood in the forums leans toward frustration and disappointment. Players feel the current health pools do not match the hefty price tags attached to these roles, raising questions about balance in gameplay.

Insights and Takeaways

  • ◆ Players express dissatisfaction, stating current boss health is inadequate for the cost.

  • ♦ "Fred's vest sticks out like a sore thumb," highlighting aesthetic and gameplay disparity.

  • ▲ The need for noticeable advantages in high-cost roles is crucial for a rewarding experience.

As the gaming community presses for change, will developers respond to these pressing concerns? Only time will reveal if adjustments are made to align with player expectations.