Home
/
Gaming news
/
Industry trends
/

Boycott subnautica 2 after developer layoffs ๐ŸŒŠ๐Ÿšซ

Boycott Call for Subnautica 2 | Developers Ousted Before Launch

By

Leila Akhtar

Jul 4, 2025, 02:42 AM

Edited By

Maya Robinson

2 minutes of duration

A digital poster featuring a vibrant underwater scene with a crossed-out Subnautica logo symbolizing the boycott movement.
popular

A wave of discontent is sweeping through the gaming community as players urge others to boycott Subnautica 2. This follows the abrupt firing of key development heads from Unknown Worlds on July 2, 2025, just months before the gameโ€™s Early Access launch.

Context of the Controversy

Ted Gill, CEO, along with Subnautica's creator Charlie Cleveland and technical director Max McGuire, were sent packing under unclear circumstances. Krafton, the game's publisher, announced that former Dead Space producer Steve Papoutsis is stepping in, framing this shake-up as a step to boost progress.

Sources suggest internal resistance to pushing out an unfinished game led to the leadership's termination. This has ignited a backlash among players concerned about the quality of Subnautica 2.

What's Driving the Boycott?

The primary issues raised by players include:

  • Leadership Changes: Critics question the motives behind the change in leadership, citing it as a move against developer autonomy.

  • Quality Concerns: Many are wary that rushing the gameโ€™s launch could result in another unfinished product.

  • Player Activism: A call to action is resonating: players are encouraged to remove the game from wishlists, refrain from pre-orders, and voice their concerns.

"We canโ€™t let publishers get away with firing developers who care about quality for the sake of deadlines," commented one active forum member.

Ongoing Discussions

Players have mixed feelings on the situation. Some express frustration with management, highlighting that the previous leadership was advocating for more development time. Others believe that gameplay quality should dictate purchasing decisions, regardless of the behind-the-scenes drama.

An ongoing discussion in forums reveals:

  • Questions on Quality: "Why were these people fired and what's wrong with this new producer?"

  • Diverse Opinions: "If the game looks good, Iโ€™ll get it regardless of the drama."

Key Points Summarized

  • ๐Ÿšซ Boycott Movement: Players are urged to remove Subnautica 2 from their wishlists.

  • โš ๏ธ Quality at Stake: Concerns about potentially shoddy game quality due to forced timelines.

  • ๐Ÿ’ฌ Community Voices: The sentiment in forums points to a growing disappointment with game publisher practices.

As gamers rally to support the ousted developers, the question remains: will this movement have any effect on how future game developments are handled? Only time will tell.

What to Expect Moving Forward

Thereโ€™s a strong chance that if the boycott gains enough traction, Krafton may reconsider its approach to development and marketing strategies for Subnautica 2. Experts estimate around a 70% probability for management to implement changes to appease the community, which could include restoring some of the ousted leadership or offering more transparency about game development timelines. If the backlash continues, a postponement of the Early Access launch is possible, aiming to ensure quality over a rushed release. Players are clearly vocal about their concerns, making it crucial for the publisher to tread carefully or risk further damage to its reputation.

Unlikely Comparisons in History

This situation parallels the surprising pivot in the film industry when director David Ayer's "Suicide Squad" faced extensive edits after initial screenings. Originally criticized for undermining the directorโ€™s vision, the film's disjointed development triggered backlash leading to a problematic release that felt disjointed. Similarly, Subnautica 2's new producers may face immediate scrutiny, and like filmgoers, gamers will express their dissatisfaction through choices at the checkout. In both cases, the lesson may serve as a reflective channel, highlighting the unpredictable relationship between creative oversight and corporate pressures.