Edited By
Omar Ali

Recent changes in blueprint (BP) drop rates after an expedition have split opinions among gamers. Some players feel the increase has made the game too easy, while others welcome the shift as a way to enhance engagement post-expedition.
Before the expedition, players saw a nerf in BP drop rates, only to be met with a significant increase shortly after. Within just weeks, players reported finding BPs frequently during raids. "Now I find one every single raid," noted one player, highlighting the rapid change in experience.
Despite these sentiments, controversy brews around the necessity and impact of these adjustments. Several players argue the game has become overly simplistic, making loot management feel hollow.
Game Balance Concerns
A notable number of players believe the drop rate increase undermines the challenge that the game should present. One comment summed it up: "The whole BP economy feels broken now."
Player Retention Strategies
Many suspect the drop rate changes are a ploy to keep players engaged after the initial excitement of the expedition faded. As one player said, "I think theyโre just trying to keep player retention up after the expedition hype."
Crafting System Critique
Continuous complaints about the crafting system persist, with several players feeling it remains tedious. "Losing 10 minutes between matches just to make a loadout drives me crazy," lamented one frustrated player.
"Not everyone did the expedition," said one player, suggesting that the BP drop rate could lead to disparity in gameplay experiences. Others expressed more severe dissatisfaction, proclaiming that blueprints should feel more exclusive.
"Some Blueprints should be seasonal, linked to specific events or places, to make them truly unique and valuable," emphasized a PvP-centric player.
Interestingly, despite mixed opinions, some players are positive about the current framework. One noted, "The drop rate now is fine for a 2-month reset cycle."
๐น Many feel the increased drop rates make the game too easy.
๐ Some players welcomed the change for better engagement.
๐ฏ Crafting system and economy remain critical pain points.
As debate rages on, the developers may need to take note of feedback to avoid further discontent. How they navigate the balance between rewarding gameplay and challenge remains to be seen.
Thereโs a strong chance that developers will adjust blueprint drop rates again due to the vocal feedback from the community. With many players feeling that the game is losing its challenge, experts estimate around a 70% likelihood that we will see a moderation in the drop rates within the next month. Additionally, the developers may introduce limited-time events tied to rare blueprints to help maintain the thrill of loot collection. This approach could encourage players to engage more deeply with the game, balancing the need for retention with the desire for an exciting challenge.
A close companion to the current situation can be drawn from the evolution of collectible card games in the early 2000s. When publishers began offering packs with higher rarity designs, the allure of rarity diminishedโmuch like today's blueprint system. Players were once excited about the challenge of obtaining a unique card, but as more became accessible, the thrill faded. Just as collectible card games had to navigate this tricky balance by introducing seasonal or event-based cards, the development team here may find inspiration in transforming their loot system. This unique parallel reinforces the idea that value often lies in scarcity, rather than sheer availability.