Edited By
Leo Zhang

A recent wave of discussion among gamers tackles the perception of BT density in Death Stranding. Players transitioning to the Director's Cut on Very Hard difficulty report fewer encounters with BTs, especially in areas like South Knot City. The debate raises questions about potential adjustments in the game.
Many players who initially faced frequent BTs in their normal mode play-through now note a reduced presence on the hardest difficulty level. One player remarked, "I feel like I don't see nearly as many BTs anymore. Was the density altered or what?" The inquiry sparked a flurry of responses.
The comments reveal a mix of theories regarding BT densities. A contributing factor could be players' improved skills. One user shared, "Hey, same thing happened to me! I noticed fewer BBs, or they seemed less 'aware,' then I realized I was just way better and not scared of BTs anymore."
Conversely, another player pointed out their lack of encounters stating, "how do you not see BTs at South Knot? there are none near the roads." Clearly, experiences differ even within the same gameplay area.
Gamers are left questioning if the difficulty adjustments impact gameplay significantly in terms of enemy frequency. As another player noted, "I really have the run of the place I remember having a hell of a time before." This sentiment highlights a potential disparity in experiences between difficulty levels.
While some players feel empowered by their growth, others express frustration at the changes.
๐ฌ Reports indicate varying experiences based on player skill level.
๐ Some players have noted a significant drop in BTs in challenging areas.
๐ฎ "Now I keep on keeping on!" - Summary of positive player sentiment.
This ongoing conversation has left the gaming community divided. Are the reports of fewer BTs a metric of improved player skill or a deliberate design change? The dialogue continues to unfold as the community shares insights and strategies.