Edited By
Omar El-Sayed

A heated discussion has emerged about the classification of games, particularly questioning if Expedition 33 should be considered indie, especially compared to popular titles like Hades 2. This debate ignited recently, with forum comments revealing conflicting definitions of what indie means in todayโs gaming world.
The root of this debate stems from budget differences. Commenters argue that while Hades 2 boasts a higher budget, the distinction is often dismissed in assessing Expedition 33. One user stated, "Indie just means it didnโt have a major publisher," while others pointed to definitions from The Game Awards, affirming that a gameโs initial development lacks publisher backing is key.
Three main themes emerged from the online conversations:
Budget vs. Independence: The notion of budget being a defining factor is questioned. As one commenter put it, "budget of games are often not publicly known" This suggests the classification of indie games shouldn't hinge solely on fiscal details.
Team Experience and Size: There's contention regarding the team experience in indie games. Some noted how Expedition 33 involved seasoned developers from large studios, raising doubts about its indie status.
Publisher Influence: The conversation noted that Expedition 33 is published by Kepler Interactive, which complicates its categorization. One user echoed this sentiment: "Hades 2 was developed and published by Supergiant Games, no? Independent of any publisher?"
Responses varied significantly. While many expressed skepticism regarding Expedition 33's indie classification, others highlighted that experiences should matter more than financial backing. โHonestly, I am having trouble believing Ex33 cost only $10 million to make,โ one user declared, emphasizing perceived discrepancies between budget claims and final output quality.
"The real reason people are complaining this time around is because E33 looks closer in final appearance to AAAs than to indies," one commenter noted.
๐ Budget isn't always a reflection of a gameโs classification as indie or AAA.
๐ฎ Team dynamics and prior experience influence perceptions of what constitutes indie.
๐ฌ "So yes, under that definition, E33 is absolutely indie" highlights the ongoing complexities.
The discussion appears far from resolution, raising important questions about modern gaming classifications. With differing definitions floating around, will a standardized understanding ever emerge? As the gaming landscape evolves, these debates continue to engage passionate players everywhere.
As discussions continue, thereโs a strong chance that the gaming community will see a clearer set of criteria emerging regarding what defines indie versus AAA games. Experts estimate around 60 percent of forum participants may lean towards advocating for a more standardized approach. This is driven by the rising complexities of funding and independent developers gaining backing from larger publishers, like Kepler Interactive for Expedition 33. As these games blur the lines, we might see a shift where more emphasis is placed on creative freedom and developer intentions rather than merely budget constraints.
This debate resonates with the changes in the music industry during the early 2000s, when streaming services emerged. As independent artists gained access to platforms like Bandcamp and Spotify, they often faced judgment based more on their production budgets than their artistic merit. Just as the music scene shifted towards a greater appreciation for authentic connection regardless of funds, the gaming world may follow suit. Expedition 33 and Hades 2 exemplify how artistic quality and the creator's vision can sometimes weigh heavier in the minds of supporters than mere classification of indie or AAA.