Edited By
Emily Johnson
A discussion has sparked among gamers about purchasing DLC while lacking the main game. Users are raising questions about compatibility when accessing titles via subscriptions like PS Plus, especially following recent deals on popular DLCs.
As the gaming community shifts towards subscription services, many are wondering if buying DLC makes sense without owning the base game. One gamer stated, "I just beat Bloodborne and the DLC has a good deal rn. I don't own the base game but I have active PS Plus, would it work?"
Interestingly, fellow gamers confirmed, "Yes, the DLC will work, but if the game gets removed, you canโt play the DLC.โ This sentiment showcases a growing concern about temporary access to games on subscription platforms.
Discussions on forums reveal several points:
DLC Accessibility: If users donโt own the base game but have access through PS Plus, the DLC can still be played.
Future Uncertainty: If the main game is removed from PS Plus, access to the purchased DLC will also vanish.
Value of DLC: Many gamers question if itโs wise to invest in DLC when the base game could disappear from the subscription service, potentially locking them out.
The mixed reactions from the community indicate uncertainty. Some welcomed the information while others were less enthusiastic. One comment noted, "Huge ty", reflecting gratefulness towards those clarifying the situation.
"You can buy the DLC without buying the base game and play it," another user confirmed, easing concerns for potential buyers.
๐น Compatibility Confusion: Users can buy DLC despite not owning the base game.
๐ธ Subscription Risks: If the main game gets removed from PS Plus, the DLC becomes inaccessible.
๐ Evolving Concerns: The dependency on subscription services raises questions about the future of DLC investments.
With more gamers leaning towards subscription models, the implications for purchasing DLC without owning base games will continue to be a hot topic.
As subscription services become the norm, there's a strong chance the gaming landscape will shift significantly. Experts estimate around 60% of gamers might be using platforms like PS Plus within the next few years, leading developers to reconsider how they handle DLC. Companies could start providing bundled offers or limited-time DLC to keep players engaged without the base game, fostering a new kind of market dynamic. This change could also push platform owners to enhance their games' libraries, ensuring popular titles remain available for longer periods to avoid conflict over lost access to purchased content.
The current scenario echoes the early days of digital music. Just as consumers embraced platforms like iTunes while their favorite songs could be discontinued or removed, gamers today find themselves in a similar predicament with DLC and base games. In the music realm, the loss of a single track didn't impact the entire albumโs value, yet the consumer behavior shifted towards a preference for accessibility over ownership. Similarly, today's gamers may prioritize access to content through subscriptions while facing the possibility of temporary availability, fundamentally altering their purchasing mindset.