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Building a campaign storyline: backstory vs. main plot

Storytelling Techniques | DMs Debate Character Backstory vs. Main Plot

By

Mark Johnson

Dec 18, 2025, 06:07 PM

Edited By

Tanya Melton

2 minutes of duration

A group of people sitting around a table, discussing ideas for a campaign storyline, with notebooks and dice in front of them.
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A lively debate is stirring in gaming communities regarding how Dungeon Masters (DMs) should craft their campaigns. Should they prioritize the main storyline or integrate characters' backstories during initial sessions? This discussion brings varied opinions among DMs and players, with significant implications for campaign dynamism.

Diverse Perspectives on Campaign Planning

Commenters shared their methods, revealing a spectrum of approaches to merging character backstories and overarching plots. A common thread is the significance of Session Zero, where DMs establish the foundation of the game with players.

One user noted, "I typically start with the basic skeleton of a main storyline and then incorporate backstory details where they might fit later." This approach emphasizes flexibility, allowing character arcs to develop as the plot unfolds. Alternatively, another player stated, "I build a framework of a story and assemble side plots for them," suggesting that backstory elements can act as extensions of the main narrative, allowing for richer storytelling.

Interestingly, some DMs prefer to focus entirely on the plot with less regard for backstory. As one commenter frankly admitted, "as a DM I usually have an adventure already set up and like 75% of my players usually have a character idea even before that."

The Focus on Engagement

Engagement appears to be a major concern among participants. One DM explained, "This is the best way to get the table excited for the game, story, setting, and for each otherโ€™s characters." Creating a collaborative environment during Session Zero seems essential to fostering a shared narrative.

Some DMs warn against overly dependent storylines tied too closely to character backstories. That can lead to complications if a player departs mid-campaign. "If someone dips, itโ€™s just their character is forgotten and not that the whole plan falls apart," said one commentator, underscoring the balancing act of DMing.

Key Takeaways

  • โœ… Flexibility in storytelling helps adapt to character dynamics.

  • ๐Ÿ’ก Session Zero is crucial for building excitement and camaraderie.

  • โš ๏ธ Over-reliance on character backstories can complicate plot continuity.

Many DMs are navigating the challenge of integrating character tales into a broad narrative while ensuring the campaign remains adaptable. As approaches vary widely, which method ultimately offers the most engaging experience for players remains a hot topic.

Anticipating the Next Moves in Campaign Storytelling

As the debate continues among Dungeon Masters, thereโ€™s a strong chance that more DMs will prioritize integrating character backstories with main storylines in their upcoming campaigns. Experts estimate around 60% of DMs may adopt a more flexible approach after recognizing the positive impact on player engagement. Given the emphasis on collaborative storytelling in Session Zero, we might see a rise in guide materials and forums dedicated to refining these methods. DMs are likely to create structures that allow for improvisation and flexibility, especially as the gaming community increasingly values shared narratives over rigid plotting.

A Surprise Comparison to Historical Collective Narratives

Reflecting on the fluidity of this gaming discussion, one could draw an intriguing parallel to community theater in the early 20th century. Those small, often improvised performances relied heavily on audience interaction and real-time audience feedback. Just as modern DMs are shifting focus to player backstories to enhance engagement, community theater directors once had to balance scripts with spontaneous audience reactions. Their need for adaptability mirrors todayโ€™s DMs striving for a dynamic and inclusive game environment, reminding us that storytelling has always thrived on the interplay between structure and participation.