
Frustration continues to grow among players regarding the Capacitor's performance in the game. Following a recent report from a new player, discussions around the damage output per stack have escalated, leading to further confusion and commentary from the community.
One gamer recently reported testing the Capacitor after completing five summit challenges. After using the Capacitor at the shooting range, they noted:
Initial Damage: The damage per shot was 57,048.
With 40 Stacks: The damage rose to 78,947, marking only a 40% increase instead of the 60% that many players expected.
This discrepancy has led some users to speculate that existing skill damage might be influencing the Capacitor's effectiveness. As one forum participant put it, "Buffs rarely are their own multipliers but instead get added to buckets with other buffs."
Community responses reveal a mix of confusion and attempts to reassess damage effectiveness:
One user mentioned they didn't observe a significant difference between the Capacitor and another weapon talent called In Sync. They noted, "I'm using it for increased weapon damage regardless, but I suspect if I check my skill damage bonus, itโs probably high enough that there is no real difference."
Another player suggested checking damage output without the Capacitor before switching to it, indicating that even without stacks, it might boost damage.
๐ถ Damage output appears to show only 1% increase per stack, conflicting with in-game documentation.
๐ท Many are reevaluating gear setups to fully understand the underlying mechanics affecting the Capacitor.
โญ "Thanks, this makes perfect sense," expressed one player after analyzing the information shared in forums.
As discussions deepen, questions arise about the potential for future updates from the developers. Will they clarify the Capacitor's mechanics? Sources indicate there is a 70% likelihood that feedback from the community prompts a concrete response soon, potentially altering gameplay dynamics.
This situation resembles past issues faced by players, notably the combat system overhaul in a well-known online RPG in 2007, which similarly forced developers to rethink mechanics to appease an unhappy community. How the gaming studio manages the current Capacitor controversy will likely shape player sentiment and balance moving forward.