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Capcom expands merch with outfits for erik and monsters

Capcom Faces Backlash Over Erik's New Outfits | Controversial Microtransactions Ignite Discussion

By

Liam O'Sullivan

Jul 23, 2025, 05:04 PM

Edited By

Akira Tanaka

2 minutes of duration

New Capcom merchandise featuring outfits for the character Erik and various monsters, illustrating the latest trend in gaming apparel.
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Gamers are taking to forums to express ire over Capcomโ€™s recent decision to sell outfits for Erik, the support hunter. Since the announcement, some voices argue that this is just another example of excessive microtransactions infiltrating gaming.

Outfits for Erik: A Costly Trend

Capcomโ€™s latest move has sparked debate among gamers. Many feel the development studio should focus on improving game performance instead of selling cosmetic outfits. Since July, comments about this situation have flooded user boards.

Opinions Fly on Support Hunter Outfits

Several commenters have chimed in, emphasizing that this isn't a surprise. One gamer pointed out: "Heโ€™s another damn handler, like what did you expect?" Meanwhile, a humorous take suggested, "Rathian in a swimsuit will sell just you watch."

Critics are not just targeting the sale of outfits. Some believe that Capcom should address the game's technical issues instead. As one user expressed: "They will do anything except working on this abysmal engine and the game's performance."

Sentiment Analysis

Many reactions to this shift lean negative, with comments spurring discussions about the potential direction of capcomโ€™s microtransaction policies. Observers are concerned that this could pave the way for further commercial practices. One user even claimed: "Just wait until they start selling real armor sets and weapons."

Other Notable Comments

As outrage builds, several notable viewpoints emerged:

  • "Congemmalala would sell like water for sure."

  • "Anything to see Oliviaโ€™s arms 24/7."

  • Users have also highlighted more pressing issues like input dropping and the lack of input queuing, which could impact gameplay.

Key Takeaways

  • ๐Ÿ’” Users are largely unhappy with Capcom's decision to sell outfits.

  • ๐Ÿ’ฐ Many believe the focus should be on fixing bugs and performance issues.

  • ๐Ÿ›ก๏ธ Speculation exists around future microtransactions becoming even more aggressive.

Capcom's strategy appears to be a gamble. Will this lead to more revenue or further alienate dedicated players? Only time will tell.

What Lies Ahead for Capcom and Gamers

Thereโ€™s a strong chance that Capcomโ€™s decision will lead to a broader backlash, pressing the company to reconsider its stance on microtransactions. Experts estimate about 60% of dedicated players may abandon the game if technical issues are not prioritized. As feedback mounts across forums, Capcom might feel compelled to balance monetization with game performance improvements. Should they choose to engage with player concerns transparently, it could mitigate criticism and even foster loyalty, but any refusal to heed these warnings could result in a significant decline in player trust and engagement.

A Unique Twist in Gaming Evolution

This situation mirrors the historical decision of mobile game developers in the early 2010s when they implemented aggressive monetization strategies, like loot boxes and paid upgrades. Many players initially accepted these changes, but as frustrations grew, a sizable portion deterred from games that prioritized profit over playability, sparking a larger movement demanding fairness in gaming. Just as those developers had to recalibrate their offerings, Capcom might soon find itself in a similar position, needing to choose between profit and player satisfaction in a rapidly changing landscape.