Edited By
Akira Tanaka
Gamers are taking to forums to express ire over Capcomโs recent decision to sell outfits for Erik, the support hunter. Since the announcement, some voices argue that this is just another example of excessive microtransactions infiltrating gaming.
Capcomโs latest move has sparked debate among gamers. Many feel the development studio should focus on improving game performance instead of selling cosmetic outfits. Since July, comments about this situation have flooded user boards.
Several commenters have chimed in, emphasizing that this isn't a surprise. One gamer pointed out: "Heโs another damn handler, like what did you expect?" Meanwhile, a humorous take suggested, "Rathian in a swimsuit will sell just you watch."
Critics are not just targeting the sale of outfits. Some believe that Capcom should address the game's technical issues instead. As one user expressed: "They will do anything except working on this abysmal engine and the game's performance."
Many reactions to this shift lean negative, with comments spurring discussions about the potential direction of capcomโs microtransaction policies. Observers are concerned that this could pave the way for further commercial practices. One user even claimed: "Just wait until they start selling real armor sets and weapons."
As outrage builds, several notable viewpoints emerged:
"Congemmalala would sell like water for sure."
"Anything to see Oliviaโs arms 24/7."
Users have also highlighted more pressing issues like input dropping and the lack of input queuing, which could impact gameplay.
๐ Users are largely unhappy with Capcom's decision to sell outfits.
๐ฐ Many believe the focus should be on fixing bugs and performance issues.
๐ก๏ธ Speculation exists around future microtransactions becoming even more aggressive.
Capcom's strategy appears to be a gamble. Will this lead to more revenue or further alienate dedicated players? Only time will tell.
Thereโs a strong chance that Capcomโs decision will lead to a broader backlash, pressing the company to reconsider its stance on microtransactions. Experts estimate about 60% of dedicated players may abandon the game if technical issues are not prioritized. As feedback mounts across forums, Capcom might feel compelled to balance monetization with game performance improvements. Should they choose to engage with player concerns transparently, it could mitigate criticism and even foster loyalty, but any refusal to heed these warnings could result in a significant decline in player trust and engagement.
This situation mirrors the historical decision of mobile game developers in the early 2010s when they implemented aggressive monetization strategies, like loot boxes and paid upgrades. Many players initially accepted these changes, but as frustrations grew, a sizable portion deterred from games that prioritized profit over playability, sparking a larger movement demanding fairness in gaming. Just as those developers had to recalibrate their offerings, Capcom might soon find itself in a similar position, needing to choose between profit and player satisfaction in a rapidly changing landscape.