A lively discussion is heating up among gamers about Carnage's weapon mechanics. Players highlight a striking difference in how the character swings his weapon between first-person and third-person perspectives. This conversation is buzzing across forums as players question how these changes impact gameplay.
Recent updates reveal that the developer adjusted Carnage's animations specifically for the third-person view, aiming for clarity and optimization. One player noted, "They said they had to change some animations for 3rd person to make it more visually clear and for optimization purposes." This change has caused mixed reactions.
Some are still struggling to adapt. A player shared their difficulty, stating, "I'm dogshit and can't relearn knife throws third person, so I reverted to first halfway through one match." Others echoed this sentiment with concerns over balance, saying, "This camera change affects my game strategy." Interestingly, many feel that the swings in third-person appear unnatural, as indicated by another player: "It just looks so strange playing in first person now. It's something I can't unsee."
Animation Changes: Players recognize recent animation tweaks in third-person for better clarity.
Swing Direction Confusion: Comments reveal players perceive significant differences in swing directionsโfrom right to left in first-person and left to right in third-personโleading to frustration.
Injury Concerns: Some players noted that the mechanics can even lead to discomfort, with one stating, "This did legitimately hurt my wrist to swing Carnage the first couple of times in 3rd person."
"The camera drag to catch folks on the backend of Carnage would be tough to adjust for."
This quote encapsulates the growing concern around the adaptability of these mechanics.
While feedback ranges from frustrated to intrigued, the discussion around Carnageโs mechanics remains a hot topic. Some players see room for improvement, suggesting that ongoing adjustments could enhance gameplay.
๐ Significant issues arise about adapting between first and third-person views.
โ๏ธ "This camera change affects my game strategy" - voiced throughout discussions.
๐ช Many agree on the challenges associated with animation changes.
As conversations evolve, it's clear that understanding control mechanics remains critical for player success. The feedback gathered is likely to influence future game design, as developers work to strike a balance that improves gameplay accessibility.