Edited By
Tanya Melton

In a recent discussion across various forums, players voiced frustration over the centaur character, Orisa, citing her dominance in both 6v6 and 5v5 formats. The outcry is growing, with many calling for effective strategies to deal with her.
The conversation has gained traction since players pointed out the need for improved tactics against Orisa, particularly emphasizing patience and timing. One player remarked, "Let the shield take the damage, wait for her to come close then go in for a few swings and back off." This suggests the need for strategic engagement rather than rush tactics.
Gamers of varying skill levels from Silver to Diamond have shared their experiences playing against Orisa. One player admitted, "I mostly just play quick play for fun though the centaur is annoying," highlighting the mixed feelings even casual gamers have when facing Orisa. This shows that effective gameplay against her might require a deeper understanding of character dynamics and strategies.
Several tactics have surfaced amidst this growing debate:
Utilize patience: Wait for Orisa to commit before attacking.
Watch your positioning: Avoid unnecessary overextending.
Target squishies: Focus on Orisa's partners when her Javelin spin is down.
"Stop shooting the horse!" is a repeated mantra, illustrating the annoyance felt by many with the character's design and gameplay impact.
The overall sentiment is a mix of frustration and determination as players band together to share advice and tactics. While some are overwhelmed, many plan to improve their gameplay by honing their skills against this challenging character.
โก Patience is key: Success hinges on timing your attacks against Orisa.
๐ Diverse skill levels: Input from Silver to Diamond ranks showcases widespread concern.
๐ฃ Community engagement: Players are collaborating to share best practices and strategies.
As this situation unfolds, the community will be watching for changes or adjustments that could swing the balance back in their favor. The question remains: can the developers find a way to level the playing field?