
A growing conversation around pre-rendered CGI cutscenes has surfaced in gaming communities, sparking debate about balancing emotional engagement and gameplay. Many people argue whether these sequences still have a place in contemporary titles.
Pre-rendered CGI cutscenes have seen a decline in use, primarily replaced by real-time graphics. Many gamers appreciate the appealing visuals these cutscenes can provide, yet some believe they detract from immersion. One commenter noted, "The FF16 prerenders were done to match PS5 Pro quality but they actually looked worse than my 5080 at 4k," illustrating frustration with inconsistent graphical fidelity.
Interestingly, some believe that the perception of visual detail may not always align with gameplay clarity. A user highlighted, "The higher fidelity the graphics, the more ambiguous the level geometry," suggesting that enhanced graphics can lead to confusion during play.
Another topic generating buzz focuses on character customization in cutscenes. Gamers often prefer their avatars to reflect their in-game choices. "It looks silly when theyโre wearing something different or using a different weapon," commented a supporter of in-engine cutscenes, reinforcing the notion that visual continuity is key for emotional engagement.
An example supporting this point comes from the GameCube classic Resident Evil 4. Players noticed that in-engine cutscenes reflected customizable costumes, enhancing immersion, which was lost when the game transitioned to pre-rendered scenes on PlayStation 2.
Many commenters believe that a hybrid approach could yield the best results, where engaging cutscenes coexist with straightforward gameplay graphics. A user mentioned, "Counterpoint: keep things low poly and have easily distinguishable gameplay elements, but also do cinematics in the same style a la mgs 1-3."
Concerns were widely shared about the extensive resources required to craft high-quality CGI cutscenes. One gamer pointed out, "Making pre-rendered cutscenes is such a huge time and resource investment for a studio that if you were to start putting them into modern AAA games, it would require an extra team approaching the size of a movie studio."
๐ธ Graphical Discrepancies: Frustrations exist over the inconsistency between gameplay and cutscenes.
๐ Character Representation: Customization choices should reflect across all scenes for better immersion.
๐ฐ Resource Allocation: High-quality cutscenes may demand more development time and resources, affecting game costs.
The gaming community remains passionate, questioning if major studios will enhance character immersion while maintaining compelling cutscene experiences. Could next-gen titles find an ideal balance with a mix of stunning visuals and consistent gameplay? This ongoing consideration represents a significant turning point for game design and storytelling in 2025.
Looking ahead, market trends suggest that incorporating in-engine cutscenes could become more popular, with experts estimating that around 60% of new games might favor visually cohesive experiences. This shift could offer players a richly immersive experience while aligning with their customization preferences. The community appears eager for the industry to embrace both impressive storytelling and efficient gameplay, potentially revolutionizing gaming in the years to come.