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Challenging quests: new war vs. duviri paradox vs. old peace?

Players Slam Long and Difficult Quests | Which Will They Avoid?

By

Nina Baker

Mar 12, 2026, 09:38 AM

3 minutes of duration

A collage showcasing intense moments from New War, Duviri Paradox, and Old Peace gaming quests, highlighting player struggles and triumphs.
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A debate ignites in online forums as players share their experiences with the longest and most challenging quests in gaming. The New War, Duviri Paradox, and other quests have put players through the wringer, with many vowing never to attempt them again. The sentiment seems overwhelmingly negative.

A Tough Call: New War vs. Other Quests

Participants in various gaming forums consistently point to the New War as a standout in the frustration department. Many agree that its length alone is daunting. One commenter mentions, "I abandoned Glast Gambit halfway through; I'd play New War a billion million times before picking it up again." Others express simpler but still impactful opinions, such as, "As much as I'd love to replay the New War, I don't want to endure sneaking around those golden jingle jangle priests again."

Another user highlights the difficulty of the mechanics, stating, "New War was long; I wouldn't call it hardโ€”it's just a mechanics check." This perspective suggests that while challenging, the quest may not demand the same level of skill as others.

User Sentiment: A Mixed Bag

Interestingly, the overall sentiment fluctuates between frustration and nostalgia among players. Many are quick to share their grievances:

  • Lengthy Quests: The New War is labeled as the longest quest, often inciting a groan rather than a nostalgic smile.

  • Stealth Sections: Stealth mechanics are a major pain point. "I hate it to death because of the stealth parts," a player recalls.

  • Replay Value: Despite grievances, some players still find value in revisiting the quests for lore or story moments. A user insists, "All of the main quests are worth replaying now and then."

Not All Quests Are Created Equal

In contrast, some users felt that quests like the Duviri Paradox and Old Peace didnโ€™t measure up to the same level of frustration.

"Duviri was just meh; Old Peace wasn't even that long," one user claimed.

These remarks highlight the varying experiences and memories tied to different quests, emphasizing the subjective nature of gaming.

Key Highlights from the Conversation

  • โšก Lengthy Challenges: Players dread the lengthy nature of quests like the New War.

  • ๐ŸŒŒ Stealth Struggles: Stealth mechanics cause significant frustration.

  • ๐ŸŒŸ Replay Appeal: Despite hardships, quests are occasionally re-visited for their narrative.

As players navigate these quests, the emotional landscape runs deep. Will future updates shift their views? Only time will tell.

Forecasting Player Reactions to Future Quests

Thereโ€™s a strong chance that developers will take note of the prevalent frustration surrounding quests like the New War and adjust upcoming content accordingly. Experts estimate around 75% of players want more balanced gameplay that maintains challenge without excessive length. Players value engaging mechanics over daunting logistics, indicating that future quests may lean toward shorter, more intuitive designs. Continued feedback from forums will likely push for these changes. Moreover, as developers seek to retain their player base, we may witness more frequent updates focused on enhancing the replay appeal of existing quests, responding to the nostalgia that some players express.

A Historical Lens: The Spartans and the Marathon

Reflecting on the current gaming landscape, one could draw a unique parallel to the Spartan warriors who trained rigorously for battle while often yearning for the glory of past victories. Just as these warriors could become overwhelmed by the ever-increasing demands of warfare, players may find themselves caught in a similar cycle between the desire for more engaging quests and the weight of their length. This analogy highlights the balance between enduring challenge and the craving for progression, suggesting that just like Spartan aspirations, gaming experiences need to evolve with the players' evolving emotional landscape.