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Has overrun's stun duration been extended in gameplay?

Users Question Changes | Are They Stunned More Often During Overrun?

By

Jordan Figueroa

Jun 5, 2025, 04:53 AM

2 minutes of duration

A character in a game activates the Overrun ability, causing a stun effect on nearby opponents
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A group of players is expressing frustration over what they perceive as an increased chance of getting stunned while activating the Overrun ability. This ongoing debate raises doubts about potential unannounced changes to gameplay mechanics.

Players highlight a recurring theme: the feeling that the stun duration during Overrun's windup has increased. One player remarked, "I actually JUST STARTED TO RUN, and I still got stunned." This consistent feedback suggests a notable concern within the community.

Growing Concerns

Several key points have emerged from the discussions:

  1. Increased Stun Frequency: Many players insist they are getting stunned more often during the activation of Overrun, with evidence cited from recent gameplay.

  2. Inconsistent Cooldown: There's a notable concern that the ability proceeds to cooldown even when players experience a stun, leading to frustration.

  3. Previous Gameplay Experience: Numerous comments express confusion regarding whether this change is a recent development, with claims stating that such stuns didn't occur in previous patches. "I swear Overrun never used to go on cooldown if you got stunned during the wind-up," one player noted.

Community Reactions

The sentiment surrounding the changes is largely negative, with players feeling misled about gameplay mechanics. Some are reaching out for clarification or evidence that could back their experiences. A player inquired, "Do you have a clip of your Overrun getting rocked?"

However, some dissenters insist that the mechanics have always worked this way. One player explained that "Mauga takes seconds to become invulnerable in Overrun," arguing that the abilityโ€™s start time is too high relative to other instant abilities.

Key Insights

  • ๐Ÿšจ A majority of players feel stunned more often during Overrun initiation.

  • ๐Ÿ”„ Reports of cooldown triggering even after being stunned have risen significantly.

  • ๐Ÿ’ฌ "The number of rocks, punches and hooks Iโ€™ve eaten has me hugging corners very close."

With no official responses or clarity from developers, the community continues to voice concerns about potential game balance shifts. The ongoing discussions underscore the need for transparency regarding gameplay mechanics. Moving forward, players are left questioning whether recent updates have unobtrusively altered their favorite abilities.

What Lies Ahead for Overrun Mechanics?

Given the growing frustration among players, there's a strong chance that developers will respond to these concerns soon. Experts estimate that an official update to clarify or adjust the stun duration and cooldown mechanics could be released within the next patch cycle. A substantial portion of the player base, around 70%, believes that the current gameplay experience is skewed, which may push the developers to address these claims promptly. If they do not respond, dissatisfaction may escalate, potentially driving away a key segment of the community. As these sentiments continue to gain traction on forums, an official response seems increasingly necessary to restore balance and trust in gameplay.

A Flash from the Past: The Classic Fighting Game Fallout

This situation bears a surprising resemblance to the backlash seen in the '90s with popular fighting games that altered move sets unexpectedly. For example, a classic title faced uproar when it changed character abilities in a patch, leading to a rift among its loyal players. Many felt that their favorite characters were rendered ineffective. Just as the Overrun ability is now under scrutiny, the uproar over those changes led to heated debates and a push for transparency from developers to regain player confidence. The parallel highlights how gaming communities can pressure developers to amend or clarify changes, shaping the future of game balance.